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The best time to announce project? | Locked | |
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Jul 26 2014 Anchor | ||
Hi, Edited by: Vikom |
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Jul 26 2014 Anchor | ||
For something intended to bring in income, the best time is when you are wanting people to see it and give criticisms, but it's close enough to done that people won't say "That isn't the game we were promised" when it's released. The exception is if you have a giant fanbase who considers you a god. |
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Sep 14 2014 Anchor | ||
Ah...this is always very tricky. I'd say wait until you at least have the game in a functional playable state, so that when people get excited about it they actually have something to try. Some other things to keep in mind: As a hard rule of thumb, I would say the most appropriate time to release a news about a new game is 2 months before you anticipate to be ready for Alpha (don't tell anyone that it'll be ready in 2 months though). |
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Sep 15 2014 Anchor | ||
Thanks for your answer Thank you for your suggestions, they are useful for me. |
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