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Problem with "3D Lighting Preview" in Hammer Editor | Locked | |
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Dec 8 2013 Anchor | ||
So, basically, whenever I select "3D Lighting Preview" in the 3D View in Hammer, I get a black and purple checkerboard. It's really weird. Here's what I mean: It happens every time, in every file. I honestly have no idea why this is happening. |
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Dec 25 2013 Anchor | ||
May i ask why you want to use this 3D Lightning preview? please just test and let me know if your still having troubles, Leon |
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Jan 4 2014 Anchor | ||
I like to get a rough sample of what my lighting is going to look like, That's all basically. It's just odd because this has never happened before. Even if it's a feature I don't really need, I still want it to work. Because the fact that it doesn't means something is broken, and that does not make me happy. Sorry for the late response by the way. |
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Jan 4 2014 Anchor | ||
So, you have been able to get that lightning future to work in the past?!?! greetings, |
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Jan 4 2014 Anchor | ||
Really? Oh wow. I didn't realize it didn't ever work. It used to for me. Odd... But then again it's been like two years since I've opened the program. The 3D lighting preview doesn't really give you that much detail. It's a preview after all. It doesn't really render shadows or anything. It's more or less just uh, a sample of where/how light will emit, and how bright it will "Kind of" be. Still, really silly if you ask me! |
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Jan 7 2014 Anchor | ||
Yes, would be nice if Valve did add this to hammer. Because lots of other Am not surpriced by the way, when you haven't opend Hammer for 2 years or so because a fellow mapper, |
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Feb 12 2014 Anchor | ||
It use to work now I used the ray traced preview option which pops open a window to view a really bad rendering of the lighting. Close to the way lighting preview use to work. I assumed it had to do with 3.0 shaders since i have 2.0 but who knows. Let me know how that works for you CreativeKitty. |
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Nov 8 2014 Anchor | ||
Use the Alien Swarm SDK. It's really useful, because the 3D Lighting Preview works there for me, and it looks quite good. Of course, it's just a preview, but it makes the Source engine look a lot more like Unity or something, and it really helps with mapping. |
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