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[Paid] Looking for writer/designer for events in RPG (Forums : Writing & Stories : [Paid] Looking for writer/designer for events in RPG) Locked
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Nov 23 2014 Anchor

Hey awesome writers,

We are looking for someone to come onto our team and do all of the text for the various events which occur in our game "Privateers". The game is set in a fantasy pirate sort of world and the event system plays out very similar to the game "FTL". You can try out an alpha build of it here to get an idea of how the events work…

Amindiedev.blogspot.com

We are looking for someone who has excellent writing skills and also has some game design skills. Your responsibilities would be the following…

- Rewrite the text for events which are created by the dev's in order to make them more engaging.
- Write new events which have a large breadth of variety to them.
- Proof read all of the text in the game and make sure there are not spelling or grammar errors.

The event system is driven by an XML configuration which specifies how the event will progress. So, ideally you will have some experience using XML. Also, experience using Unity is a plus since that is the engine we are using. At the bottom of this post is a sample event configuration, you should be able to make basic sense out of this, but of course we will explain the intricate details of how it is put together.

With regards to compensation, we are funding the game ourselves, so we don't have a very large budget. Nonetheless, we can work out payment based on the work completed. We would probably contract you to do a handful of events and then if we like the results we could make a deal for the rest of the game.

If you are interested in joining the team then send a mail to s.m.bayless@gmail.com and include a short sample of your previous writing work for us to review as well as a history of what work you have done in this area in the past.

-Sam

	<Event>
		<Weather>Sunset</Weather>
		<Name>Merchant Ship</Name>
		<Type>NeutralShip</Type>
		<FocusTest>false</FocusTest>
		<Dialogue>
			<Text>You come upon a merchant ship along the coast. With the wind in your favour you might be able to catch them.</Text>
			<Response>
				<Text>Attempt to trade with the merchant.</Text>
				<Results>
					<Dialogue>
						<Text>The merchants happily agree to trade and show you their wares.</Text>
						<Probability>0.8</Probability>
						<Response>
							<Text>Let's Trade.</Text>
							<Results>
								<Action>
									<Name>EnableMerchant</Name>
									<Parameters>
										<SceneChange>AddMerchantShip</SceneChange>
									</Parameters>
								</Action>
							</Results>
						</Response>
					</Dialogue>
					<Dialogue>
						<Text>The merchants flee before you are able to catch up with them.</Text>
						<Probability>0.2</Probability>
						<Response>
							<Text>OK.</Text>
						</Response>
					</Dialogue>
				</Results>
			</Response>
			<Response>
				<Text>Attack the merchants.</Text>
				<Results>
					<Dialogue>
						<Text>You catch the merchants and engage them in combat.</Text>
						<Probability>0.7</Probability>
							<Response>
							<Text>To Battle!</Text>
								<Results>
									<Action>
										<Name>ShipBattle</Name>
										<Parameters>
											<EnemyType>Human</EnemyType>
											<EnemyCountMin>3</EnemyCountMin>
											<EnemyCountMax>6</EnemyCountMax>
										</Parameters>
										<Results>
											<Dialogue>
												<Text>You loot the remains of the now deserted ship.</Text>
												<Award>
													<GoldBaseAdjust>1</GoldBaseAdjust>
												</Award>	
												<Response>
													<Text>OK.</Text>
												</Response>
											</Dialogue>
										</Results>
									</Action>
								</Results>
							</Response>
					</Dialogue>
					<Dialogue>
						<Text>The merchants flee before you are able to catch up with them.</Text>
						<Probability>0.3</Probability>
						<Response>
							<Text>OK.</Text>
						</Response>
					</Dialogue>
				</Results>
			</Response>
		</Dialogue>
	</Event>

Edited by: SamTheBay

jjc_uk
jjc_uk Running late, but moving quickly
Nov 24 2014 Anchor

Nice post Sam: professional, concise and honest. A cut above.

If you'd put this up a few months ago I'd have been all over it: looks like a great opportunity for someone. Sadly I can't commit time just now.

Good luck!

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