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Map Editor and Star Citizen (Forums : Ideas & Concepts : Map Editor and Star Citizen) Locked
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Apr 9 2017 Anchor

Well I was thinking of re-skinning or making modeled Star Citizen assets and using a map editor like Empire at War, not really for a blown out mini game. I want to use it as a simulator, I like doing War Crafting, or if I actual see something in game, Eg: like a base of the Vanduul, scout it out and copy it, build it roughly to it's design than plan an attack using the near by terrain features etc... Or if you happen to see a group that has a effective strategy you can apply some war crafting, applying some chess strategy for various points of a battle as in back ups, to a degree of risk management. As the game will have a feed back loop built into it, so there always going to be this element of a respondent's to all action's. Since most of my time is going to be mining I can apply this perhaps to staging operations, setting a defensive grid or flight paths for security etc.. Where you can perform this type of counter move as a situational counter measure in this timing frame.

Personally i'm not very skilled at this type of creativity, looking for something that's very simply to use , something I can play with the in the values so there reflective, than you make general calculations of ammo used, fuel used, repair costs. Since the game is resource based, there is always the element of being efficient and effective, as well when to stand your ground or get the hell out of there. The game might have a funky learning curve as the AI plots against you and for you in factions. Since the baby gate system is done through a feed back loop system controlled by the AI. There be more AI than player base filling the space as a whole.

I see the game being more chess like that just brawn like where the AI will seek your weakness and exploit that. So if I could take Star Assets in to a converter that gives shape design than apply some smoothing to make the assets resemble. there real counter parts. I want to oversee the battle or situation so small assets is good to give them tactics from there designs so they have roles, strengths and weakness. Any suggestion would be handy

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