• Register
Forum Thread
  Posts  
Game animation and FPS. (Forums : 3D Modeling & Animating : Game animation and FPS.) Locked
Thread Options
Jan 27 2023 Anchor
0

I'm designing a 3D game. I have a question about object animation. My question is in case i ensure the 6o FPS game run (on some today's average machine) the distance object is being moved (for e.g. in screen pixels) doesn't matter just because the games frames runs 60/sec? Or maybe if the distance will be to big the animation seem be skippy/not fluent despite that 60FPS?

I know that It's rather newbie/trivial question but PLEASE don't down-vote, just try to explain. Thx:-)

Mar 13 2023 Anchor

Objects over 5 km update 1 per step of 6o FPS game or longer(use your vivid), use your own perception. Objects over 2.5 km surface background update 2 in 6o FPS game, and so on. Objects close to you update every step, but only if user move mouse(mouse-cursor change position coordinates) or if environment is drastically changed(day-night ellipse shadows). Try to restrict grass or tree movement, it`s actually totally unimportant things for truly gamer`s.
-So, conclusion, every object far from user is prone to less updates per step. Galaxy(night sky) for example has to be updated once per hour if you know what I mean. Adios , ..hehe.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.