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Ash of Gods: Redemption - new tactical RPG in development (Forums : Pimpage & Posing : Ash of Gods: Redemption - new tactical RPG in development) Locked
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Dec 22 2016 Anchor
This is a sample of the game's dialogues' interface:

Hail and Joy to all the people of the game world!I would like to show you some pieces from the game Ash of Gods: Redemption which is now in development by AurumDust Studio - tactical RPG, implemented in a form of visual novel.
This is the leading protagonist of the game, baron Thorn Brenin of Albus city.

This is his daughter Gleda.

Hode, young soldier from the Albus regiment

And wandering healer Hoper Rouley

Wait... I forgot to show you Dorpkhal the Reaper, one of the major antagonists of the game.

All these images are dialogue portraits from the visual storyline. During combat encounters characters will look this way:


How do you think, are these images conclusive enough to be implemented in the game? And - would you like to see more stuff from Ash of Gods, including animations, videos, developer diaries, etc?
Thank you!

Ash of Gods team wishes you merry upcoming Christmas! And our characters too)

New character for the game is ready: the warrior named Eik.

Eik is a simple man – a huge soldier with iron fists and a bull’s neck rather than a sharp mind, so he prefers a good punch in the forehead (giving it, not getting it) to philosophical disputes about the nature of good and evil. His criteria of good and bad are simple too: if everybody is alive and healthy that means everything is alright. And if there’s some good beer in a tankard and some gold coins in his pockets, that means everything is wonderful. Eik is exactly what you’d call an expert in the intricacies of human nature. That’s why he doesn’t believe anyone except himself, probably. He’s never been noticed talking to himself, though.
What do you think about this character? What do you like/dislike the most in him?

Here you can see the battle animation of the guard Fisk demonstrating him while providing a strike and receiving the damage. This is a result of scrupulous work, and we hope that we did everything right. You can find details of its creation in our devblog. Any questions or advices are appreciated.

Meanwhile new character is ready for the game.

Baron Trobbel is the indispensable burgomaster of Albus. A distant relative of the King. Persistent and stubborn – that’s why he’s retained his mayorship for so long. People joke that Trobbel doesn’t die because Death didn’t manage to convince him that he should.
Does he look trustworthy?


Let me also mention one interesting fact. The literary base of our game is a novel by popular Russian fantasy fiction writer Sergey Malitsky. He creates new chapters simultaneously with making of the game. These two parts of the process are influencing each other, and sometimes something can be changed in the novel if it's required by the game's plot. Or the opposite. Of course, such changes concern only the further chapters which aren't implemented in the game yet. Do you like this story?

Another character for the game is ready - Coronzon.

He is a cardinal of Divine Retribution Temple. His eyes are as tenacious as his long thin fingers – and if his glance stopped on somebody’s face for more than a couple of seconds, it means that Coronzon has seen right through this man – and has already decided on his destiny. Do you consider him good or the bad guy?

This is a sample of the game's dialogues' interface:

We actually had to sweat a bit over it - at first glance it might seem to be a standard look for a visual novel. However, we wanted to produce something similar to traditional cinema, with the protagonist presnet in the shot and the camera changing its position. Also, to make things clearer, artist Lekso Tyger has drown several shields for the characters portraits which also show its class.
What do you think of this look? The icon is not unnessesary, is it?By the way, we have used the latest Dorpkhal's version for this illustration. What do you think of it?

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Let me say some words about Ash of Gods combat system.

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First of all - Ash of Gods will have turn-based combat that will take place in various moments during the playthrough on dedicated battlefields. Here is some information about it:

  1. We're developing our own ruleset with some unique and (hopefully) exciting mechanics
  2. We do not have RND, so no rolls and hit/miss chances.
  3. Besides the characters in his party the player can use powerful cards during the battle.
  4. Each character has only 3 basic parameters
    HP - health points, once it reaches 0 the char dies;
    MP - energy points, they are used for special moves and rushing across the tactical field. Once it reaches 0 - any further damage toward MP will deal x2 towards HP;
    AT - attack, servers as the base parameter for skills.
  5. Any attack can be aimed at either opponent's HP or MP.
  6. Powerful attack use HP points (and not only for a berserker or a blood mage but across many of the classes).

If you don't mind to read long articles - you can read about the process of creating the combat system on our website Ashofgods.com (or should I share it here?). You can also get your hands on the prototype and check it out for yourself here Game.aurumdust.com. It has very limited UI and player support so it's pretty hardcore at this point, but we will greatly appreciate if you give it a shot and share some feedback here. Beware that there is no AI yet, so you can do 1 out of the 3 things:

  • Open it in 2 browser tabs and play with yourself (we don't judge);
  • If you happen to have a friend - send him the link and fight against him;
  • I'd be happy to play against you - so just shoot me a PM with the time that you'd like to give it a shot.

As always - feel free to ask me anything about it (ie classes, skills, mechanics, etc.)

Another character we've finished - Treeg, Jerana's crown prince.

User Posted Image

Being a crown prince, Treeg is very scrupulous about matters of national importance. Sometimes so scrupulous that you may even consider him a dictator. Still, despite his slight arrogance (what else did you expect from the prince?), Treeg is an honest and fair man, and he never will commit a dastardly act. But if you screw up your duties and jeopardize the greater mission, Treeg will be ruthless and see to it that you get a thorough flogging. Just to assist in your comprehension.
What are your impressions of this character?

Hello again! Please take a look at combat animation of the wizard named Rumlin (his portrait version is upper in the thread). What do you think of this? Is it lifelike?


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Check out Ash of Gods main menu theme that was made by Adam Skorupa during January 2017. As we think, the mood and the atmosphere of our game is captured very well in this music theme, and we're very glad to share it with you. What are your impressions of it?


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Here is a concept art for a set of characters to be used to create a "secret" intro video for our game, Ash of Gods. These creatures are ancient to the world and take a fundamental part in its story, and it will up to the play to figure out what part exactly do they play in it. They are supposed to be the villains though not so black-and-white which some more complicated motivations than to spread evil.

User Posted Image
Krieger is a battle-hardened commander of Albus' Sharpshooter Regiment. He was born in a family with a long tradition of military service. The rookies under his command respect Krieger for his superior fighting skill and the ability to teach it to the others.


A new miniature which is necessary for rotoscoping of this tough highlander.

Gellian warrior


We continue to draw characters for our game and I present to you the next one. This is Ark, a young infantryman.

"He looks more like a student than a warrior. His father wanted him to be a scholar, so he forced his son to read as much as possible. Ark himself wanted to be a warrior, that’s why he escaped from the capital. Now he’s running in full gear across the training ground, highly disillusioned. Due to his relentless wish to showcase his knowledge he’s earned himself the nickname of Smartass among his fellow infantrymen. He thinks the guys are just jealous of him – because his knowledge is the thing which helps him pick up local girls."

Edited by: Ash_of_Gods

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