zGameEditor
MITzGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
The studio developed its engine, writing it from scratch. The name of the engine comes from a special place in the world of the game Dishonored. This place is called "Abyss". Void Engine - engine of a new generation, created on the basis of the engine id Tech 5. Engineers from Arkane Studios Lyon rewrote the engine id Tech 5 by 90%. For rendering the OpenGL library answers, the toolkit is made taking into account the wishes of designers and modelers, so that it was more convenient to work with the engine and create elaborate and picturesque places, as well as characters. In the PC-version of the game there is a large list of graphics settings. The engine supports HBAO +, SSAO, the lighting system is completely dynamic and per-pixel. Soft shadows are possible, the techniques of relief texturing use Normal mapping and Parallax mapping. The physical engine is Havok.
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zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
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