General Features | Object-Oriented Design: | |||||||||
Built-in Editors |
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Physics | Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: | |||||||||
Lighting | Volumetric, Lightmapping: | |||||||||
Shadows | Shadow Mapping, Projected planar, Shadow Volume: | |||||||||
Texturing | Basic, Multi-texturing, Bumpmapping: | |||||||||
Shaders | Vertex, Pixel, High Level: | |||||||||
Scene Management | General: | |||||||||
Animation | Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation: | |||||||||
Meshes | Mesh Loading, Skinning: | |||||||||
Special Effects | Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog: |
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Terrain | Rendering: | |||||||||
Networking System | Client-Server: | |||||||||
Sound & Video | 3D Sound: | |||||||||
Artificial Intelligence | Pathfinding, Decision Making, Finite State Machines, Scripted: | |||||||||
Rendering | Fixed-function: |
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Am i blind or someone just deleted the source code of avp2? Could anyone share link for it pls?
Did you ever manage to track this down?
Anyone got a way to extract both the models and skeletons from AVP2? I tried using milkshape 3d but it just messes up the rigging of the model.
как качать?
Is there anyone who have a maxmodelimport.dli for 3dsmax 2007 or some lithtech toolkit ???? :D I need to take some gun from Crossfire game
Not all developers know to use it right.In "Global Operations" game,it was great,and in "Sniper" game it sucked.
Does anyone know how to extract animation files from AVP2? I think they are built right in to the model files but i cannot find a way to extract them. Idealy im looking for the Predator and Alien Drone animations.... If anyone knows how to do this or could point me toward someone who does or a website maybe, id be very grateful.
after YEARS the FEARMAPS.COM database has been restored @ killachilla.com
10K posts on modding and editing for the Jupiter engine
This engine is quite old and Im verry impressed that It actually runs FEAR and FEAR2 which are considered as half-next-gen games.
F.E.A.R 2 was somewhat better graphically than F.E.A.R but they just revamped the Jupiter Ex engine, so technically its still the same engine but an updated version. its also not publically available the newer one anyway as i spoke to one of the level designers Daniel Grafstrom.