General Features Object-Oriented Design:
  Built-in Editors


World Edit is similar to the DEdit environment creator in Jupiter with enhancements to support Jupiter EX's new rendering and visibility systems as well as Havok Physics. World Edit allows level designers to create dynamic 3D environments, worlds, levels, structures and lighting with one easy-to-use tool. The level designer also uses World Edit to populate the world with objects and interactive items.
Jupiter EX features the latest version of ModelEdit, which has been extended to include improved UI and changes to support Havok Physics. ModelEdit ensures models are optimized to interact correctly with environments and other objects. Artists can also use ModelEdit to define specific properties, assign texture IDs, attach objects to models and manipulate animation data.
FxEdit is used to create and modify visual effects. The tool enables the creation of in-game visual effects without requiring a recompile, thereby increasing the efficiency of the design and implementation of special effects. The latest version of FxEdit has been updated with an improved user interface as well as more robust and efficient effects.
Jupiter EX includes custom plug-ins for 3D Studio Max and Maya that allow developers to export world geometry as well as character models. The model exporters also include support for skinning, animation blending, level of detail, and Havok Physics.

  Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
  Lighting Volumetric, Lightmapping:
  Shadows Shadow Mapping, Projected planar, Shadow Volume:
  Texturing Basic, Multi-texturing, Bumpmapping:
  Shaders Vertex, Pixel, High Level:
  Scene Management General:
  Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation:
  Meshes Mesh Loading, Skinning:
  Special Effects Environment
Mapping, Lens Flares, Billboarding, Particle System, Depth of Field,
Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog:
  Terrain Rendering:
  Networking System Client-Server:
  Sound & Video 3D Sound:
  Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
  Rendering Fixed-function:

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Comments  (0 - 10 of 14)
fp63
fp63

Am i blind or someone just deleted the source code of avp2? Could anyone share link for it pls?

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xTankbeast
xTankbeast

Anyone got a way to extract both the models and skeletons from AVP2? I tried using milkshape 3d but it just messes up the rigging of the model.

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DenisLolipop
DenisLolipop

как качать?

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Cleveyus
Cleveyus

Hi, I've made MOD for UnrealTournament, It called SHOGO UNREAL MOD , go see it : Moddb.com

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longgioi123
longgioi123

Is there anyone who have a maxmodelimport.dli for 3dsmax 2007 or some lithtech toolkit ???? :D I need to take some gun from Crossfire game

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Dr.Styropore
Dr.Styropore

Not all developers know to use it right.In "Global Operations" game,it was great,and in "Sniper" game it sucked.

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_Josh26Indy_
_Josh26Indy_

Does anyone know how to extract animation files from AVP2? I think they are built right in to the model files but i cannot find a way to extract them. Idealy im looking for the Predator and Alien Drone animations.... If anyone knows how to do this or could point me toward someone who does or a website maybe, id be very grateful.

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jollymon
jollymon

after YEARS the FEARMAPS.COM database has been restored @ killachilla.com
10K posts on modding and editing for the Jupiter engine

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TheLeadHead
TheLeadHead

This engine is quite old and Im verry impressed that It actually runs FEAR and FEAR2 which are considered as half-next-gen games.

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manhuntworld
manhuntworld

F.E.A.R 2 was somewhat better graphically than F.E.A.R but they just revamped the Jupiter Ex engine, so technically its still the same engine but an updated version. its also not publically available the newer one anyway as i spoke to one of the level designers Daniel Grafstrom.

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