CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.
This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions you can message me or send me a message.
Posted by CyberGameArts on Sep 1st, 2011
Basic UI/HUD.
This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions you can message me or send me an email at CyberGameArts@gmail.com
No offence but it took me a while to get used to your voice, but once I got past that the tutorials were actually very helpful. Thanks!
what about my voice? I would like to improve :)
No offence but Connal dont be such a jerk...the tutorial are suppoesed to be informative not entertaining. BTW waht is wrong with Cyber's voice. It takes a lot of time and knowledge to make such detailed tutorials ...and instead of sating thanks . u hear bs like I had to get used to your voice... I m just thankful I dont have to read the tutorials. Iam glad they are in audio i can minimize the page and work at the same time on my map.. very helful tutorials ...thanks keep up the good work...
Thanks for a great start. I am a newbie to this engine, and what little I have seen so far is really fantastic. Thanks again for these tutorials.