CrowdCore is a game engine currently in development and written in C/C++ with Python server as backend. Few of the features are sound, AI, component and client-server networking system. It currently runs on DirectX 9 platform with HLSL and CG shaders support. Upcoming Game Title(s) Project: Zero Hour
Live test demo of BSP level loading in FPS view with fog and engine collision system. Tested with Ironwood map from Quake III