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Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C++ using standard Windows API and no third-party libraries. This technology introduces an entirely new class of low-latency real-time engines that make special timing requirements, treating frames as video fields with a target time budget of 2-4 ms each, down from 16-33 ms frame budgets normally seen in game engines. It evolves in a different way than other modern engines, rejecting conventional BSP, Z-buffer, floating-point coordinates, and most of the lame screen-space effects in favor of innovative and efficient techniques. The engine is non-Euclidean capable to some degree; also it supports true displacement mapping for sectors as a means to virtualize geometry that affects collisions. The engine is also carefully designed to be easy and convenient to develop for, yet versatile and adaptive to any needs.

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Add media Report RSS Importing Quake II models and stuff (view original)
Importing Quake II models and stuff
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SPY-maps
SPY-maps - - 2,906 comments

Your engine handles the Quake PAK files really well, nicely done!

Leon

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punpcklbw Author
punpcklbw - - 42 comments

Thanks, Leon! I'm currently in the process of adding support for MD3, MD4 and BSP formats.

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Description

Here are some tests of rendering Quake II items and enemies.
I've modified the importer code to make it load models directly from Quake PAK files and link them with corresponding skins.