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A new week a new build! I intended to upload this friday, but ran into some nasty bugs. Finally got those out this afternoon. I had hoped to spend this weekend adding some much needed environmental effects and items, but alas... So, what's new? I added an enemy! Still stationary atm, but it shoots at you and dies as it should. Also, 0-G movement & combat. Check it out in the second (new) scenario. The 0-G movement is still very crudely implemented. There's better ways to implement it, and I will be doing that the coming week. For now, please let me know what works for you and what doesn't!

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Pre alpha 3
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Graftwijg Author
Graftwijg - - 9 comments

Just uploaded a fix for the glitchy movement and non-responsive turrets in the first scenario. Things should work better now!

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