Welcome to Steel Cyclone Studios! We are a small indie game company that aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
In this example you will learn to create a water for your games. You will create a technique to calculate the reflectionMap and refractionMap scene first and then use a component called fresnel that calculates the angle between the surface normal and the viewing direction. So a mixture of the above two maps is implemented. Finally we add another water color component to adapt more to our needs. The original version was written in XNA 3.0 by David Mariscal Fernandez. It was updated to XNA 3.1 by Canton Javier Ferrero and I have successfully updated it to XNA 4.0. Enjoy!