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Sanlabs Game Studios was initially a small team of developers who invested time in conceptualizing ideas to bring out the best mobile game. The team was working on various concept without releasing anything because they all turned out to be a non – addictive and did not deliver what we were expecting when we played the game. We kept working over the time and finally it was in the mid of 2015 we got in touch with a publisher for a project. Using our industry contacts we decided to put a team together. Finally Sanlabs Game Studios is officially up in 2016 January and working our very first mobile game project. It is the one and only project the team focuses on and it is yet be titled.

Add job Report Lead Level Designer for 3D mobile game similar to "The Wolf Among US"[URGENT] at SANLABS GAME STUDIOS

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Level Designers located Anywhere.

Posted by SANLABS GAME STUDIOS on

Hello,

Sanlabs Game Studios is an independent developer based in Edmonton,Canada. We are working on our very first mobile game project which is a 3D Detective drama. Something similar to "The wolf among us", but completely different from
what you may have seen before. Realistic Graphics quality. We are working in
Unity 3D engine and with a publisher in place. Our team is around 25 plus people working from remote location.

Our goal is to get the game out by May 2016. Interested and passionate candidates please apply now.

Qualifications
We’d love for you to have:

-Excellent knowledge of level design principles and best practices, including flow, pacing, etc.

-Understands that gameplay and fun are guiding principles

-Experience working in Unity 3D is not must, but we are working in Unity 3D.

-Must be able to communicate effectively with other members of the team, especially game programmers who are implementing systems for a given project

-Ability to explore experimental gameplay based upon new dynamics of our system

-Must be able to observe playtests and learn / make modifications based upon the results

-Should be able to do speed level design just to make us understand what you want from modelers. Rapid prototyping is a "Plus".

Would be nice if you also have:

-Experience with 3D modeling software such as Max or Maya

-Experience with working on mobile games

To Apply

careers@sanlabsgamestudios.com