Edrick's Conquest™
Role PlayingEdrick's Conquest™ is an isometric open world Action RPG featuring deep character development, limitless replayability and skill based combat. Explore...
A developer and publisher of role playing games including Edrick's Conquest™.
Edrick's Conquest™ is an isometric open world Action RPG featuring deep character development, limitless replayability and skill based combat. Explore...
Indie Game Studio founded in 2013 by Tharathon Wattanavikrai and Alberto Dolci. focus on Retro style game and bring them back with modern feature.
Indie game developers in Unity3D. C-Sharp and Javascript game programming, primarily C-Sharp. 2D physics based games, 3D FPS, MMORPG, Puzzle, and many...
Mighty Rabbit Studios is an independent game developer based in Raleigh, NC. We made Saturday Morning RPG, an episodic downloadable role-playing game...
We are the developers and maintainers of multiple game creation programs. Including and engine and IDE augmentation of Game Maker called ENIGMA and LateralGM...
A developer and publisher of first person shooter games including Primitive Road.
A developer and publisher of arcade games including PlateUp.
Apologies,
I forgot to mention, I have worked on the DarkZone Idle Rpg app and am also composing for the Norse Horror film titled Dragon Saga
Feel free to contact me here as well. OrctimusPrime999@gmail.com
Thank you,
Knute
A link to the Dragon Saga preview
Kickstarter.com Saga
Hello Power Games, I hope you're doing well.
I saw the preview of your game here on Mod DB and was quite impressed. I am a composer who focuses on creating thematic fantasy pieces, and If you are looking for someone to work on the music of your game I would gladly offer you my services. I would also be able to assemble a team of other composers and musicians to help create more songs and add live instruments to the mix.
I have already worked on developing themes and palettes for various fantasy races, and would love to create a thematic and adaptive soundtrack to your game. With new musical queues not just based off of where the player is or what they're doing, but what race/class they are, and what their moral alignment is. For example, the more evil choices a character makes, certain soundscapes could become darker as well.
I will link a few pieces here for reference, of course if you already have a composer on deck I completely understand.
Thank you for your consideration and I wish you the best of luck,
Knute Nelson
The following pieces were made to represent different regions or groups of people.
I use Celtic, Norse, classical, and Middle-Eastern palettes depending on what is needed.
Celtic/Woodelf
Norse/Mongolian
Middle-Eastern
Celtic/Uilleann Pipes and Dulcimer
Saxon Poetic influence