Indie developer who is working as a hobbyist. Started gamedev in late 2015, and working on new projects ever since. I'm not a pro yet, but I do my best to learn and improve.
For my third commercial project, I choose something small, because I needed to wind down after creating Exile Squadron, which took almost 3 years. Thus...
rolling arcade - it is rolling out!
It’s the 24rd of January in 2020, the day I’m writing this post-mortem, and it’s been a little more than two months since the release of my second...
exile squadron - a post mortem
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