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Why Neofuturism?
We are a huge fans of 2 things: old games and old school demoscene. We simply fell in love experiencing their vibe after seeing the logos of Psygnosis, Team 17 and Blue bite but also the unusual demoscene logos like Kefrens, Titan, Paranoid. That feeling though, it’s not only because of the fancy design. It’s because you simple pop it into your computer, run and know that it will be awesome no matter what. With Neofuturism we wanna bring you the same feeling.

What is our goal?
How often do you read or hear “we want to create unique games…”? We don’t wanna do that. Tell me why do you enjoy Doom or Worms so much? Because it’s perfect combination of today’s standards with old school mechanics and that’s exactly our goal here. We want to create games where the old meet the new.

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Synther

Synther

First Person Shooter

Synther is an FPP simulation game with adventure-like, detective elements set in a futuristic, open world. The game has innovative, Commodore 64-like...

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Latest posts from @synthergame

All mechanic and small story new trailer #screenshotsaturday #gamedev #indiegameT.co

Sep 21 2019

Sounds of Vesser, because when you creating a world you cant had only a "game" soundtrack, you need also a "voice"… T.co

Sep 7 2019

Now if you like, you can follow my personal twitter at @SteigerHSV #gamdev #indiedev #indiegame #gamedesignT.co

Sep 6 2019

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Aug 21 2019