California-based independent developer working on games for PC, Mac, and mobile. Our focus is on simple, fun game designs with an emphasis on player personalization.
We've finished up work on the AI for our first enemy type and the core components for map exploration!
gel ai, unit vision, and traps
Initial work on pathfinding is all wrapped up and it’s finally time to move on to the good stuff: Full Enemy AI Behavior Trees.
enemy ai: gel behaviors
A quick update on our plans for getting started on enemy AI.
enemy ai: phase i
Work has been completed on the basic input system and now we're making plans for a graphical update to the UI before moving on...
move action input update
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