• Register

Founded in 2013, Dragon Slumber is an independent game developper hailing from Quebec, Canada. Our first game is Arelite Core, a japanese styled RPG for the PC.

Post article RSS Related Articles
PAX East 2016 Post Mortem and new demo

PAX East 2016 Post Mortem and new demo

Arelite Core 1 comment

Late last year, Arelite Core was selected to be a part of the Indie Megabooth at PAX East 2016, in the minibooth section. In this article, I will provide...

Arelite Core's first public alpha!

Arelite Core's first public alpha!

Arelite Core

After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core, available now!

Launching a new trailer and website

Launching a new trailer and website

Arelite Core

Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...

A captain split between duty and necessity

A captain split between duty and necessity

Arelite Core

Welcome to the final article in my series of features covering the heroes on Arelite Core. Today I will cover the final party member of the game, Pharj...

The minotaur, shaman, wrestler, spirit whisperer

The minotaur, shaman, wrestler, spirit whisperer

Arelite Core

In this penultimate article, I will be covering the Madox shaman Aurek. Aurek is a lot more physical, with an assortment of wrestling moves, along with...

The wrath of a monk who has lost everything

The wrath of a monk who has lost everything

Arelite Core

Today I will present Ibram, the angry thalasai monk out on a vengeance after losing everything dear to him.

A powerful sorceress and a strong independant woman

A powerful sorceress and a strong independant woman

Arelite Core

After articles covering the development of th first two heroes of the game, it's time to present Lleana, the spunky and strong willed spacii sorceress.

Every hero needs a sidekick

Every hero needs a sidekick

Arelite Core

Welcome to my series of features covering the heroes of Arelite Core. This time, it's on to Baeme, who is Karden's best friend and also acts as a bit...

Making a hero, from concept to gameplay

Making a hero, from concept to gameplay

Arelite Core

For the next series of features, I wanted to talk about all of the main characters which make up the cast of Arelite core. A lot of time and care was...

Steam Greenlight, four months later, an early premortem

Steam Greenlight, four months later, an early premortem

Arelite Core 4 comments

Four months ago, I put up my JRPG Arelite Core on Steam Greenlight. Today, I am only at 57% of the way to the top 100, and my ranking is slowly sliding...

Arelite Core's first public showing at a con

Arelite Core's first public showing at a con

Arelite Core 2 comments

During the weekend of the April 17th to 19th, Arelite Core was on display and its first demo playable during Nadeshicon, a small japanese culture convention...

Creating a dynamic battle system

Creating a dynamic battle system

Arelite Core

Since I've often found traditional JRPG battle systems tedious, a lot of care is being put into Arelite Core's battle system. I knew that I wouldn't be...

Arelite Core’s first trailer

Arelite Core’s first trailer

Arelite Core

It took me a lot longer than I’d hoped, but I’ve finally released the first trailer for Arelite Core. After months of work over a minute of video...

Choosing the characters - Part 2

Choosing the characters - Part 2

Arelite Core

Now that I've exposed the various species in Arelite Core, I can properly present the rest of the playable cast of characters in the game. I made sure...

More species, because humans are not enough

More species, because humans are not enough

Arelite Core

This post started as a continuation of the player characters for the game, but since I'll be delving into the species and lore for Arelite Core, I felt...

Choosing the characters - Part 1

Choosing the characters - Part 1

Arelite Core 1 comment

Arguably, one of the most important decisions to make when crafting any RPG is to determine who the protagonists will be. The choice of the protagonists...