This is the trademark of projects by Pascal van der Heiden. The CodeImp team members differ and are separately recruited for each project. Completed projects include Doom Builder (www.doombuilder.com) and Bloodmasters (www.bloodmasters.com).
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3d environment artist for sci-fi top-down shooter codeimp game developments anywhere artists we are looking for a 3d environment artist, with experience in autodesk maya 2010. please see our website www.rampagem.com for more information on the project. due to the nature of this project, we expect you to spend at least 8 hours p/week on it. if you have a good eye for silhouette, detail, and color, we'd like you to apply! your job will consist of making specific modular surfaces, and props for use in our proprietary game-engine. you will be tasked with: - 3d modelling (hardsurface and organic). - uv mapping. - texturing. - transfer hi-res to lo-res (diffuse, normal maps, spec maps). - help level designers blocking out environments and levels. you will be guided by a lead artist, so your artwork matches our artsyle (stylised gritty realism). for our more organic environments, sculpting experience (autodesk mudbox) is a big plus. preferred software experience: - autodesk maya 2010 - autodesk mudbox - adobe photoshop - xnormal - ndo2