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So who is Cat Banana Studios, and what’s with the crazy name? We are a new indie studio, led by two Full Sail University alumni, whose mission is to create high quality, innovative, and ultimately fun games without making sacrifices. We want games that we’d personally enjoy playing for days on end and will do everything in our power to achieve that. The members of our small but dedicated team have been together on various projects for almost half a decade, and the camaraderie and familiarity built allows us to develop Imagine Nations into a game that you will want to play for years. The name is a story in itself: We like cats, and we like bananas. We saw a picture of a cat inside a banana suit. We said the name many times, and our insides tingled. It just flowed off the tongue. ??? Profit

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Imagine Nations Developer Blog #3 on AI with Dan

Imagine Nations Developer Blog #3 on AI with Dan

Imagine Nations

Dan, our AI Programmer, discusses the AI path finding with A*(star) inside Imagine Nations in this video developer blog.

Join our INspiration Show on Friday and more!

Join our INspiration Show on Friday and more!

Imagine Nations

Join our INspiration Show on Twitch.TV this Friday as we play Giants: Citizen Kabuto. In addition, Check our out new developer video blogs. inside the...

The Anatomy of Voxels in Imagine Nations

The Anatomy of Voxels in Imagine Nations

Imagine Nations

We discuss how the voxel system in Imagine Nations creates the blocks. We detail the implementations the planetface, superchunk, and chunk systems that...

State Of The Game: New Year’s Edition (Part 1)

State Of The Game: New Year’s Edition (Part 1)

Imagine Nations 2 comments

Part 1 of our State of the Game post discusses the procedural nature of the planet, towns, and buildings for making the world in Imagine Nations. These...

Imagine Nations Second and Third Preview Videos

Imagine Nations Second and Third Preview Videos

Imagine Nations

This week’s update has some significant features added to the game. We have added caves, grass, trees, bushes, improved mountain ranges, improved water...

First Technical Video Preview with Screenshots

First Technical Video Preview with Screenshots

Imagine Nations

This update highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement...

July "State of the Game" Address

July "State of the Game" Address

Imagine Nations 1 comment

Check out the screenshots and read about the progress the team at Cat Banana Studios is making building Imagine Nations in this article.

Creature Cultures 3: Getting A Head

Creature Cultures 3: Getting A Head

Imagine Nations

This news update, body part discussions come to a head. When building a species, the head piece determines not just the obvious mental and social stats...

Creature Cultures 2: Body Builder

Creature Cultures 2: Body Builder

Imagine Nations 2 comments

Moving on up the body, today we talk about the “body” piece of how humanoids are assembled. This piece comprises everything between the locomotion...

Creature Cultures 1: Locomotion Commotion

Creature Cultures 1: Locomotion Commotion

Imagine Nations 2 comments

For our next series, we’re going to talk about the different creature types you can play, as well as creatures you can encounter in Imagine Nations...

Questing Quest 8: Choosing Sides

Questing Quest 8: Choosing Sides

Imagine Nations

Today, we talk more in-depth about how missions and factions interact. Factions make up the prime movers of civilized life, and are the sources of standard...

Questing Quest 7: Narrative Elements

Questing Quest 7: Narrative Elements

Imagine Nations 4 comments

We discuss why we are changing what we were calling “Catastrophic Events" in Imagine Nations. We will now be referring to them as "Narrative Elements

Questing Quest 6: Scaling Abstraction

Questing Quest 6: Scaling Abstraction

Imagine Nations 2 comments

We discuss the ability to abstract out the simulation is key to making the simulated world work, and scaling perspectives is one of the core principles...

Questing Quest 5: Scaling Factions

Questing Quest 5: Scaling Factions

Imagine Nations 3 comments

In Questing Quest 5: Scaling Factions, We answer how we will essentially, “Scale” to provide an immersive experience in Imagine Nations.

Questing Quest 4: Big War

Questing Quest 4: Big War

Imagine Nations 2 comments

Last time we talked about being a soldier, doing the hands-on business of war. This time, we go into the big-picture job of high-ranking military officers...

Questing Quest 3: Little War

Questing Quest 3: Little War

Imagine Nations

Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated...

Questing Quest 2: Mission Stage Directions

Questing Quest 2: Mission Stage Directions

Imagine Nations

We go more in depth about how missions are formed in the Imagine Nations' Game World. Missions are generated based upon the needs of the various factions...

April “State Of The Game” Address

April “State Of The Game” Address

Imagine Nations

We have posted a huge update today in the April "State Of The Game" Address". Lots of amazing content to enjoy as you can follow along our process in...

Questing Quest 1: Step Into My Lair

Questing Quest 1: Step Into My Lair

Imagine Nations

This month, we are going to go back and talk about combat roles and missions in general. We want you to meet the meat… by which we mean fluffy little...

Cultures Coexisting 7: Different Player Roles

Cultures Coexisting 7: Different Player Roles

Imagine Nations 1 comment

In our last article of the month, we wanted to close out the month by discussing the impact multiplayer may have on different player roles.

Cultures Coexisting 6: Mayor May Not

Cultures Coexisting 6: Mayor May Not

Imagine Nations

In the Sixth Article in the Cultures Coexisting Series titled "Mayor May Not", We discuss the role of the Mayor may have in managing your town. What role...

Cultures Coexisting 5: Currency Events

Cultures Coexisting 5: Currency Events

Imagine Nations 1 comment

Our Cultures Coexisting Series continues with the latest post covering the topic of being a merchant trader in Cultures Coexisting 5: Currency Events.

Cultures Coexisting 4: Faction or Fiction

Cultures Coexisting 4: Faction or Fiction

Imagine Nations 4 comments

In the next part of our Cultures Coexisting Series, We explore reputations in Faction or Fiction. We discuss how loyalty can play a role in Imagine Nations...

Cultures Coexisting 3: A Cultivating Job

Cultures Coexisting 3: A Cultivating Job

Imagine Nations

In part 3 of this series, we discuss the art of farming how it could be a big part of your game in Imagine Nations.

Cultures Coexisting 2: Core Blockheads

Cultures Coexisting 2: Core Blockheads

Imagine Nations

In this article, we dig deeper into the core block system in building a wide array of objects in Imagine Nations.

Cultures Coexisting 1: Construction

Cultures Coexisting 1: Construction

Imagine Nations 6 comments

In the first of a series we ask "Why would players want to explore the Imagine Nations World?"

March "State of the Game" Address

March "State of the Game" Address

Imagine Nations

The Imagine Nations: March "State of the Game" Address is out! Please read about the progress we are making in creating this game.

February “State Of The Game” Address

February “State Of The Game” Address

Imagine Nations 2 comments

The team has made some good progress on the game engine and toolkit. Today’s monthly update on Imagine Nations will break down what we have accomplished...

The Science Of Imagine Nations: Planets

The Science Of Imagine Nations: Planets

Imagine Nations 2 comments

The team discusses the theories of implementing cube-like planets in Imagine Nations. We explore the real world science behind how each planet side behaves...

The Science of Imagine Nations

The Science of Imagine Nations

Imagine Nations 1 comment

In Imagine Nations, Research falls within 4 “schools” of Science: Mechanical, Biological, Esoteric, and Evolution. Cultures will pull from one, multiple...