• Register

We are an independent game development team founded in 2009 by brothers Brandon and Matthew Higley. Our primary goal is to alleviate boredom, both for our players and our team members, with fun and original game projects. The advent of indie-oriented publishing outlets in recent years has made it easier for start-up studios to have their products enjoyed by many, and it was for this reason that boredom's products was founded; that we may do what we love and build a studio out of it, while contributing to the indie market with games that entertain people.

Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere [OLD] 3D Animator at boredom's products

3d animator boredom's products anywhere artists the position boredom’s products is seeking an animator, ideally who is familiar with unity and uscript, to fill a contract position for our action/arcade game extreme hugtime simulation challenge. the player plays as a contestant on the japanese game show of the same name, where s/he is competing for the title houyou no tetsujin, or “iron hugger”. gameplay is simple but addictive, challenging the player to gain a certain number of points each level, which is accomplished by pressing buttons prompted by the game as fast as possible without making mistakes. the fast-paced gameplay is augmented by different hug-themed special moves that can be performed after chaining enough flawless button inputs. the game’s over-dramatic portrayal of hugging and parodies of japanese tropes will drive the game’s appeal, so someone who has an interest in anime or manga, and who appreciates the eccentricities of japanese culture, will be preferred. the responsibilities for this contract will be as follows: • create the animations for 12 cut-scenes approximately 30 seconds each, involving two to three characters. note: the number of cut-scenes may change, so use this number as a guideline. • create various hug-related animations to use randomly during basic gameplay. • create the textures for each character’s facial expressions. note: the original .psd files will be provided to expedite this process. • rig the 26 characters in the game (only five body types/meshes are used to create the cast of characters) we expect to have a working prototype completed by the end of june, and will move forward from there. most of our art assets are complete, including character and environment models, most 2d art, and most of the gui. sound and music will be completed last, once the game has starting coming together. our target release platform was originally the xbox 360 via the live arcade portal, but after speaking with [adult swim] games, we may choose a browser-based platform. the unity engine will allow us to make our decision after a working prototype of the game has been completed. if you are interested in working with a creative team of designers who will appreciate your creativity and expertise, and if you are looking to expand your portfolio with a great indie game, send your resume and links to any completed work to jobs@boredomsproducts.com. while this is a paid position, boredom’s products is not an established developer, but rather, we are a group of professional hobbyists looking for our “break” into the gaming industry. payment for this contract is $400. the ehsc team brandon higley – producer, composer. brandon founded boredom’s products with his brother, matthew. he has written a few pieces for creative indie titles such as encore, but has yet to “break” into the industry. his resume may be found at http://brandonhigley.com/wp-content/uploads/2012/02/brandon-higley.pdf. matthew higley – writer. matt is an aspiring author who enjoys quirky humor and casual games. his resume can be found on his linkedin profile at http://www.linkedin.com/in/matthewdevinhigley. john doran – programmer. john has worked on teams of 2-7 to release games for the last 7 years. he is currently authoring a book on the udk. his resume can be found at http://johnpdoran.com/?page_id=511. sarah ellen cheney – character designer. sarah frequents anime conventions in florida, selling her works and honing her craft. she never leaves home without a book and her ipod. her portfolio can be found at http://starinmypocket.net. heriberto valle – environmental concept artist. after contributing 2d assets to imagineergames, heriberto decided he wanted to do more for the gaming industry, in addition to his usual work, which can be found at http://heribertovalle.carbonmade.com/. katherine cook – pagoda concept artist. katie typically works on japanese woodblocks, which she specialized in while attending uc santa cruz. her portfolio can be found at http://artbykatherine.com/?page_id=19. christopher wood – character modeler. a graduate of the guildhall at smu, chris has worked on an unannounced title for gearbox in addition to various indie titles. his resume may be found at http://christopherwood.us/resume.html. ryan berkani – environmental modeler. ryan composed one-half of the two-man team that worked on spectraball, for which he created all of the in-game artwork. his resume can be found at http://ryanberkani.com/about.html.

Anywhere [OLD] Unity Programmer [PAID] at boredom's products

unity programmer [paid] boredom's products anywhere programmers the position boredom’s products is seeking a programmer who is familiar with unity and uscript to fill a contract position for our action/arcade game extreme hugtime simulation challenge. the player plays as a contestant on the japanese game show of the same name, where s/he is competing for the title houyou no tetsujin, or “iron hugger”. gameplay is simple but addictive, challenging the player to gain a certain number of points each level, which is accomplished by pressing buttons prompted by the game as fast as possible without making mistakes. the fast-paced gameplay is augmented by different hug-themed special moves that can be performed after chaining enough flawless button inputs. the game’s over-dramatic portrayal of hugging and parodies of japanese tropes will drive the game’s appeal, so someone who has an interest in anime or manga, and who appreciates the eccentricities of japanese culture, will be preferred. we expect to have a working prototype completed by the end of april, and will move forward from there. most of our art assets are complete, including character and environment models, most 2d art, and a bit of the gui. sound and music will be completed last, once the game has starting coming together. our target release platform was originally the xbox 360 via the live arcade portal, but after speaking with [adult swim] games, we may choose a browser-based platform. the unity engine will allow us to make our decision after a working version of the game has been completed. if you are interested in working with a creative team of designers who will appreciate your creativity and expertise, and if you are looking to expand your portfolio with a great indie game, send your resume and links to any completed work to jobs@boredomsproducts.com. compensation for this project will be $600 spread over a handful of milestones, plus a share of the back-end, should the project prove successful. the ehsc team brandon higley – producer, composer. after contributing music to a handful of indie titles which never saw completion (encore, type 3, etc.), brandon decided to, along with his brother matthew, create a game that they could guarantee would ship, or else be forced to live with their miserable failure for eternity. matthew higley – game designer, writer. although still studying for his degree in game design, matthew contributed the concept of the game’s setting and continues to mold the gameplay during development. sarah ellen cheney – character designer. sarah’s super-cute anime-inspired artwork usually circulates florida anime convention floors, and her concept art for ehsc influenced the artistic direction for every other aspect of the game. christopher wood – character modeler. a graduate of the guildhall at smu, christopher has contributed to a handful of titles, including an unannounced title by gearbox software. heriberto valle – environmental concept artist. heriberto is a freelance artist who dabbles in every medium, from comic books to games. he designed the stage for ehsc. ryan berkani – environmental modeler. a self-taught modeler and programmer, ryan’s greatest claim to fame (aside from ehsc, of course, wink wink) is spectraball, a game on steam which he created along with one other person

Anywhere [OLD] XNA Programmer Needed at boredom's products

xna programmer needed boredom's products anywhere programmers brief description: ehsc is a puzzle game that has been in production since april 2009. a parody of japanese game shows that will appeal to female casual gamers with its cute art style and silly humor, ehsc puts the player in the role of a contestant starring in an over-the-top competition in the style of unbeatable banzuke. talent needed: programmer capable of working within an established group. your role would primarily be the hardcore coding, taking tasks given by our software designer. target aim: retail, xbox live arcade. compensation: $300 technology: the game will be developed in xna and will use a custom-built engine. team structure: brandon higley - producer, sound designer. matthew higley - lead designer, 2d artist, writer. jeff brizzolara - software designer. sarah ellen cheney - character concept artist. heriberto valle martinez - environmental concept artist. christopher wood - character modeler. ryan berkani - environmental modeler. additional info: we wish to release a demo before the final build in order to get the ball rolling on testing and publishing. our very-near future goal is to get the game to a point where we can test assets and animations for game readiness.

Anywhere [OLD] Programmer at boredom's products

programmer boredom's products anywhere programmers a programmer is needed for the development of "extreme hugtime simulation challenge". the game is being built using the tomahawk engine for xna, so experience with the c# programming language is a must. this role would primarily be that of “code monkey”, under the supervision of (and with some assistance from) our current software designer, so someone comfortable with being given tasks and capable of working with an established team is a huge plus. our goal is to prepare a demo, and then complete the rest of the game after using the demo for testing. because ehsc is a puzzle game, work should flow fairly smoothly after the initial groundwork is laid. compensation for this position will be $75 upon completion of the demo, and $175 upon completion of the final game.

Anywhere [OLD] Programmer for XNA Title at boredom's products

programmer for xna title boredom's products anywhere programmers the job: boredom's products is looking for a programmer interested in doing pretty much all of the coding for our debut game extreme hugtime simulation challenge. you can visit the game page here: http://boredomsproducts.com/ehsc.php thanks to the help of a programmer who was available to act as an advisor, we were able to complete most of the 2d and 3d assets for the game, but need that most integral contributor to finish development. we will be attending gdc 2012 in san francisco and plan to scout for talent while we are there, so any applicants attending are encouraged to include their availability with their resumes. requirements: -must be able to work in the xna 4.0 framework and be capable of being fun to work with. -previous completed projects are preferred, but studets who recently graduated or are about to graduate are also welcome to apply. the compensation: $500, broken up over multiple milestones. about us: boredom's products is an independent game developer working on it's debut project. we are composed of entry-level game designers looking for a break into the industry.

Established
May 15, 2009
Privacy
Public
Subscription
Must apply to join
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Job Statistics
Jobs
5