chillbro studios
1 member DeveloperWe are chillbro studios and we develop games like there's no tomorrow. It all started back in 2011 when we decided to go Gran Canaria to get some work...
Big Fat Alien is an independent videogame company founded by myself (Kiaran Ritchie) in 2009 and registered in beautiful British Columbia. Our first game, BEEP, is a 2d-platformer with precision action gameplay and physics-based puzzles.
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We are chillbro studios and we develop games like there's no tomorrow. It all started back in 2011 when we decided to go Gran Canaria to get some work...
48h Studio is a young software development company. It was born in 2013 near Ancona, Italy with the main goal to create videogames for mobile devices...
Two guys making games. Our main focus are original non-casual downloadable pc games, with Cargo Commander as our first release.
Hello, this is an indie game development group mostly made up of close friends and Family and are look for more people to help.
We are Pub Games, one of Australia's newest indie game development studios. We believe in brewing up high-quality, entertaining experiences that are accessible...
Made With Numbers is an independent game developer in Edinburgh, Scotland.
R3nders is a indie software development studio, we want to build virtual worlds for the Oculus Rift.
RockMint Ltd is an independent software development studio committed to creating high-quality and innovative games and software apps, that caters for...
Nerd Monkeys® is a new videogame company focused on original and innovative multi-platform videogames. It was founded by Filipe Duarte Pina and Diogo...
RYM Games is an independent game studio based in Morocco founded by former developers from Ubisoft, We’ve worked on multiple titles such Prince of Persia...
Floating Minds was established as an independent game developer in 2009 in the Slovak Republic, Central Europe. Behind Floating Minds, there are young...
Hey, I'm Sam, a games designer and programmer based in the UK and owner of Rebelephant Ltd. After co-founding HyperSloth we spent three years making the...