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We are an indie studio dedicated to creating fun, exciting, innovative, & challenging games. Our current project is called, C3 [Working Title]. If you ever wondered what it would be like to be trapped inside a Rubik’s cube, having to solve it from the inside out, then you'll want to play C3. A 3D spatial puzzle platformer the likes of which Escher himself would find head-scratching.

Add job Report UE4 Level Designer at Anvil Drop

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Level Designers located Anywhere.

Posted by Anvildrop.com on

Anvil Drop is a small indie studio working on it's first title, Anomaly 1729. In Anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3D spatial puzzles by having control over rotating the entire world on all three axis. Imagine yourself trapped inside a Rubik's cube and you have to solve it from the inside out.

We are looking for a Level Designer that can create unrealistic scenes within a very abstract art style, someone who has had experience with designing in Unreal Engine 4 and is looking to be part of a team that is hard working and enthusiastic. You will need to have experience with using Unreal Engine 4's tools. As well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures.

You will need to have had experience with importing models into games, understanding normals and LOD.

Requirements:
- Good understanding of level design and having a basic workflow.
- Experience with level design in Unreal 4.
- Experience with Unreal's Blueprint system.
- Experience importing models to Unreal Engine.
- Being able to create your own materials and make them importable to Unreal Engine 4.
- Good team working skills.

--More Information--
If you are currently working with another company/group please state who in your email application, if accepted any work made for Anvil Drop applications/games must not be used for other groups and must be kept to us and only us. This also means any work made for another company must not be used for us. This is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues.

Anvil Drop will provide UE4 engine access via our team project license.

--PREFERENCES—
Here at Infinity, we mostly communicate via Skype we'd much prefer it if you had these methods of communication, if you do please let us know in your application.

--NOTE--
Please note: The position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising.
Must be willing to sign NDA and Independent Contractor agreements.

-Application Musts-
When sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work.

We would also like to know a little more about you and what makes you want to develop games.

Thank you and good luck!

To Apply

Send resume paulwinegardner@anvildrop.com Please reference job code and/ or position in subject line.