We're originally non-gaming company (advanced HW/SW development and hosting services) founded in 2000. Since 2007 we're developing our own game Resistance Force.
New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.
new alpha version available (build #17)
New version is available, introducing three new maps, improved leaning, server browser and other improvements and bug fixes.
new alpha version available (build #16)
Map editor is now available for pre-orderers. It contains two tools: the map editor itself and composite texture editor. Both are available for all three...
resistance force map editor is now available
New version is available, most notable changes are: improved player model, added bullet spread and multiple damage zones to players, moved ragdoll computation...
new alpha version available (build #15)
New version is available, most work went into adding major features into the engine, map was enhanced and there is a new gun available.
new alpha version available (build #14)
Introduction of a new technology for detailed texturing of large models like terrains.
new technology: composite texture
New version is available: it brings explosive grenades to the arsenal among with many bug fixes and small features.
new alpha version available (build #13)
Today I was browsing through my screenshot archive and stumbled upon old internal screenshots from early development versions of the game.
resistance force: evolution of the game (part 1)
Fully playable alpha version of this game was released. Resistance Force is close combat multiplayer team action FPS with focus on realism.
resistance force: alpha version released
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