This article looks at the visual design of Puzzledorf, but also how the graphics tie in to game design, communicating ideas and teaching through design.
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
This article is about how I made puzzles fun through simple designs with surprising solutions.
This article looks at how you can create a balanced difficulty level that will empower players to finish your game.
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.
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