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Post news RSS Xenomarine Demo Update (v1.1.0)

It's only been a few days, but I've been working hard to fix a few niggling issues that have come to my attention since launching the demo - so I can now proudly present: version 1.1.0!

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Here is a complete list of changes in version 1.1.0 released on 8th January 2016:

BALANCE: minimum level size increased to ensure more gradual early character progression
BALANCE: reduced chance of weapons with bonus characteristics
BALANCE: slightly increased scrap drop
BALANCE: scrapping weapons now returns any ammo in the weapon to inventory.
FIX: Occasional error removed in weapon damage readout on mouseover in main game screen
FIX: Workbench now shows craftable weapons and armor with full ammo/condition, as they in fact are
FIX: Can now see mouseover info for ammo and scrap in inventory
FIX: Special damage resistances now working correctly for shields.
FIX: Mouseover weapon in main game screen now shows name of weapon
FIX: Alien health bar no longer sometimes off-centre
FIX: Bug fixed when starting new game returns to splash screen.

The most significant change is the first one. Some people pointed out something that had also occurred to me, namely that the early levels, especially the first one, could be very small at times, meaning that certain early stages of character development were sometimes missed. I personally like games where you can enjoy progressing your character gradually 'from zero to hero', and find it a little annoying if I suddenly find a +3 damage plasma rifle when I haven't even got a sword yet (not that it was that bad!)

Anyway I hope the update makes the demo version even more fun to play - I'm certainly enjoying it!

Many thanks to everyone who's given feedback so far. Do keep giving feedback on the game as it progresses and help shape the direction of the game! And check out the new twitter account @ascifiroguelike

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