Two months ago we entered Steam early access. We had no idea how it would be and if people would like our... well, hardcore game as some say.
No micro payments, pay to play, instead: free dlc's and a "one more turn" syndrome based gameplay is what we offered. A Game we would like to play. And a game we are proud to make.
When we entered EA we thought that the game is almost ready. But, the community used our hands and brains and made the game so much, much more!!!
We redesigned gods, changed difficulty levels, added "normal" save system, changed and balanced weapons special actions, improved input... and so on, and so on! Sometimes, there were two updates in one day.
Today. On a day when we launch Thea's full version, I want to tell you that going into early access was one of biggest and best decisions we made. The community helped us. They worked with us and they love our game!
And here is the launch trailer: