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Since the demo release, much of the game plan has changed. I would now consider the demo an alpha. The Six Gate concept has been scrapped. That concept created difficulty in presenting a fluid gameplay experience. Its hard enough finding one exit without getting lost or killed. Six just makes it too easy to escape the first "level". The game was originally going to lack story elements, but without them there is too much quiet time in between encounters. A very loose overstory has been layed over the game, proving little enough for a player to be able to interpret their own idea of what is going on, yet providing just enough to give the player a basic understanding of the actual situation.

As some of you may already know, I am not making this game just to make it. I am making this game to provide for the family i'm going to have by February 2014. Some may think this is a bit of a stretch, but I believe with all my heart this will work. If you're still reading this, please share this page and spread the knowledge of this games existence. I know I haven't provided you with enough information, and that is because I thought I should save most of the game as a surprise for you. However I will be revealing more in the coming weeks. I will also be uploading a short video documentary about my situation, so everyone can understand everthing I'm doing and why I'm doing it.

Also, the last video I posted was of the song "Solitary" by me. It is part of a separate music project you can also look out for. The song is featured in the game and the mp3 file will come with the full game purchase.

Follow the How Far page & The World Omega page on facebook.

Stay tuned for more updates!

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