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Post news RSS We're still hiring!

We're looking for creative, talented individuals to join our development team!

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We're pleased to say that our current project in-development has been progressing smoothly these past few weeks! With the new found interest in our project and the number of supporters increasing, we'd like to notify and update everyone that we are STILL hiring. In fact, we'd really love to hear from you and check out what you can do to help us out!

The following positions we're still accepting applications for include (but are not limited to):

Level Designer
♦ Experienced with CryEngine3 SDK.
♦ Experienced in Terrain, Terrain Texturing, TOD & Blending.
♦ Experienced in creating singleplayer & multiplayer based maps.
♦ Must be able to commit time into this project.
♦ Experienced with custom texture creation.
♦ Experienced with import / export from Max / Maya / ZBrush or MudBox to CryEngine3 SDK.
♦ Must be able to commit time into this project.

3D Modeler
♦ Experienced with the CryEngine3 SDK pipeline tools.
♦ Experienced with buildings, props and environment modeling.
♦ Photorealistic texture painting and lighting experience is a plus.
♦ Experienced with import / export from Max / Maya / ZBrush or MudBox to CryEngine3 SDK.
♦ Must be able to commit time into this project.

Character Modeler
♦ Experienced with the CryEngine3 SDK pipeline tools.
♦ Experienced with Character modeling.
♦ Photorealistic texture painting and lighting experience is a plus.
♦ Experienced with import / export from Max / Maya / ZBrush or MudBox to CryEngine3 SDK.
♦ Must be able to commit time into this project.

Texture Artist
♦ Experienced with creating UV Maps, and texturing via 3D Coat, Mudbox, etc.
♦ Experienced with photorealistic texture painting.
♦ Must be able to commit time into this project.
♦ Strong skills in Photoshop is a must.
♦ Strong foundation skills (perspective, color, composition, form, design etc ...)

Flash Designer
♦ Experienced with CryEngine3 SDK.
♦ Experienced with Adobe Flash (incl. AS2).
♦ Experienced with Scaleform GFx and integration with the CryEngine3 SDK.
♦ Must be able to commit time into this project.

Animator
♦ Must be able to create fluid, life-like animations.
♦ Experience with programs such as 3DS Max or Maya .
♦ Experience with export/setup from MAX/Maya -> CAF Animations .
♦ Must be able to commit time into this project.

All candidates should expect to show examples of prior portfolio work. Candidates must have good communication skills, both verbal and visual. We expect everyone who applies to share their knowledge and input in building the project. The ability to communicate clearly and effectively is important. Last requirement is a Skype account to stay in touch with the crew, you must have a microphone and a picture of yourself uploaded (No requirements to video calls).

Hope to hear from you candidates soon !
The Digital Pulse Interactive crew

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