Hello, followers of Super Smash Bros. Feud.
Tabuu here, to apologize for not posting anything in over a month.
Either that or a better-performing limit breaking RGSS3 script is made. The one that's available apparently has pretty bad performance issues. I would gladly write it myself, but sadly I don't know how to work outside the boundaries of scripting to customizing the engine itself.
I want to be able to use a larger, wider screen resolution and better 2D graphics. For some pseudo HD. I want Feud to be the absolute best Smash fan-game I can possibly make.
So what'll happen is, in the mean time I'll keep working on Audio assets (sound effects, remixes and also tracking down raw audio for Original songs) and the animations of the newcomers. I still have a lot of asset-related stuff to do, including models for more fighters that aren't yet available to make into sprite animations. It will keep me occupied for the time being. And then I'll have to re-do any and all interface graphics to fit the new screen size. Which will enable more detail as well! Lots of editing will be required. I wish I had known about this HD thing sooner. Perhaps I'll be able to focus solely on the coding if all goes right.
Hope that clears some stuff up. See you next time!