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Post news RSS Weekly Update #25 – Getting closer to the milestone

This week we're getting really close to our internal milestone, which includes to make the game finally look like a real RPG!

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What better way to spend the hot summer days than sitting home doing some game programming? :D


As some of you might remember, we had a weekly update right after the release of the TechDemo++ about things we want to achieve in the next 3 month. We decided to slightly postpone this milestone to the 25th of July, which is… very soon.Thus, we currently focus on reaching this milestone on time. The last missing point is this one:

  • Overhaul the beginning of the game to make it feel like a proper Action-RPG (with characters and dialogs)

And that’s what we have mostly been working on during this week. More precisely we did the following:

  • More facial expressions
  • More dialogs
  • Improving NPCs + integration into actual game
  • Continued work on load/save system

Oh yeah, we also plan to have saving and loading for this milestone. Because, why not?

That’s all for this week! Please note: since most of our team members are on vacation next weekend, we probably will skip the next Weekly Update. However, in two weeks we’ll have a larger update where we’ll present our next milestone.

animastudio50 - - 70 comments

Seems interesting, which way the best to learn the basics of programming?

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Regiden Author
Regiden - - 59 comments

Probably via school, or if you have the time check out this guy: Youtube.com
He seems to be pretty good at explaining stuff to people.
However the programmers in our team started with the RPG Maker 2000, which is a small RPG engine in 2D. By just trying to create a game like we imagined, we learned :) Ambition is also a good motivation.

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