We know it's been a long time since our last update.
Waking the Glares has proved to be a demanding challenge. We are very sorry we didn't make it for the release date we set when we started our Kickstarter campaign (which has been unsuccessful) and so to not be updating you for months.
It's been, and still is, hard to work with our own resources and reshaping Waking the Glares has become a serious option to consider over the months.
Still, we are in love with Waking the Glares as we have imagined it.
Waking the Glares will still be the 7-Chapter game (6 hours of playing aprox.) that we always intended to make. Nothing has changed on, graphics, gameplay, story or other features. On the contrary, we are improving many things.
The downside is, this takes time. So here's the news.
Soon we will release the FIRST part of Waking the Glares. It will be the first of 3 and this is how the 7 Chapters will be put in order:
Waking the Glares Part 1 - Chapters 1 and 2
Waking the Glares Part 2 - Chapters 3 and 4
Waking the Glares Part 3 - Chapters 5, 6 and 7
This will obviously mean that we'll set the price a third of what we had planned for the full game.
We are sorry for the delay and we are sorry for splitting the game in three releases. But still, we have put the experience we want Waking the Glares to be above anything else (no matters the cost).
Also, the 28th of February we brought a demo at RetroFuturo, a great indie game event in Milan. It's been thrilling to let people take a look at what we are creating and so lovely to meet other indie team!
Oh, and take a look at one of the new screenshots we have posted for you (you'll find them on main page): we are sure you'll get an idea of how we have improved the graphics