Added
- New AI called Penchant
- Uses the Titans AI as a base
- Each enemy has a favoured style of play which is reflected in their unit choices
- This information is added to the enemy's personality in the intelligence panel
- Sub Commanders are unaffected
Change
- Increased the amount of freedom procedural maps have in using water and lava
- Increased the range of metal density and clusters used by procedural generation
- AI selection moved to a drop-down
- Removed code now present in the base game
Fixed
- Rerolls being offered for loadouts
- Assault Commander loadout missing the Stinger
- Titans AI not building the Stinger from the Unit Cannon
- Setup column being too tall for the screen causing the entire page to scroll instead of just the column - with thanks to burntcustard
- Queller Sub Commanders not scouting on small planets when only vehicles were available
- Titans AI not building torpedo launchers
- AI uses Stitches again
- Upgraded Umbrellas shooting the ground on small planets