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Here it is, the update of may including a new video!

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testscreen 13

testscreen 16

+new enemy hunter
+new ground targets
+new animations on existing ground targets
+lifes to continue
+adjustable flight speed
+new boss
+minor performance adjustments

yeeees, that list isn't that long for two month. I did not managed to put that much time into the game. But therefor the updates are very profound. So I want to go into detail for two of them.

The adjustable flight speed took me really some time by implementing. Before doing so I was only able to stop flying. This action was some kind of hard coded and therefore very unhandy. I had to dig very deep changing it to some kind of video player with play, stop, play again and fast forward. But yes, now I can!

The second one is much more game mechanic related. By now you can continue fighting after death by spending one of your very rare lifes. Dying just in front of the finish line often happened. I like challenging games and i want SM to be some. But I also want it to be entertaining. Thats why I provide the possibility to use an extra life at important moments.
But if you disagree with this let me know. (You can just raise the difficulty and they are gone! ;)

Ok, and the best part of this update is, a new video!

STARMETAL still needs some support on steam greenlight! (Link on the summary page)

Enjoy and see you soon!


Looking very good thanks for the news!

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mrwasd Author

Thanks for that dearest follower! :D

Btw. you can also watch the video on youtube! (For me it does not play here on indieDB)

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Hey man if you want some FX or Soundtracks made for the game, hit me up at:

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Looks verry easy, but who knows, I will try one day.

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mrwasd Author

Yeah, if you know how to play and the difficulty is set to normal you will propably have an easy fun time beating the storyline.

But beside the storyline the levels difficulty raises up while you play and everytime you start to.

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Looks very interesting, must take a closer look at this.

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