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Since the last update I've added allot of gameplay elements. Step by step STARMETAL now becomes more complex and reveals it's variety of choices you can make.

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+The fire rate multiplicator now only drops when the player got damaged
+Each multiplicator can also be spend as energy shockwave blasting away everything on screen. (Awesome!)
+New enemy "drone carrier" which drops different types of drones.
+New Turret with slow ability.
+On top of changing the shooting angle you now can spread the different gun points like spreading the fingers off your hand.
+Optimized assets spawning algorithm. Will continue on that.
+Started asset LOD work
+New special "Laser pointer"
+New bunch of ship components (shield, engine, etc..)
+Added some AI to the enemy behavior
+Reworked some stupid parts of the UI coding
+Tweaked the snow level

Since the last update I've added allot of gameplay elements. Step by step STARMETAL now becomes more complex and reveals it's variety of choices you can make. By setting up your ship and while flying a mission. It was a good choice to focus an that.

The features of STARMETAL are not planed in depth. Means, i spend allot of time by play the game myself and plan the next features.

This workflow works well. So, hopefully i have enough time to continue the work on STARMETAL that successfully like in march.

Comments
moddlord1
moddlord1

Good news!

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Kark-Jocke
Kark-Jocke

Great news!

Reply Good karma Bad karma+2 votes
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