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Post news RSS Update 1.34: New weapons SFX, Auto walk and more...

A new update with new weapons SFX, Ambiant SFX in camp, auto walk input...

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Hi everybody, a new update with new weapons SFX, Ambiant SFX in camp, auto walk input...




[CHANGELOG]
- Add: New shot weapons SFX
- Add: Many ambiant SFX in camp
- Add: New event - Spider zombies pack
- Add: Auto walk (default input: Q)
- Improve: Paper/Fuel/Refined fuel can be crafted/recycled
- Improve: Lighting campfire affect AI pawn visibility
- Improve: Ambiant occlusion rendering if fog enable
- Improve: Sandbox option - Increase max number squad of faction player
- Improve: Some SFX melee attacks
- Improve: Auto sort inventory
- Improve: Intels - Spy UI
- Fix: Editor map - Camp size if use a scale != 1.0
- Fix: Editor map - Pre-rendering of loot asset after load map
- Fix: Editor map - Duplicate fast travel actor after load map
- Fix: Some script errors

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