We did improve the inventory:
When you now select a block you get an overview over all recipes in which it is used. You can not only go to the recipe you can also craft it directly by clicking on the buttons in the info view.
This is of course only possible if you use the correction tool.
And in the recipe view you get an overview over all ingredients and how many you already have. If you do not have enough material to craft the recipe the ingredients is displayed red.
And here you can see that you can craft blocks by selected already made blocks of the same type.
And we also put the zombie in the game:
The green path is the navigation path of the zombie.
Here he is really near
Here he is too near. The pickaxe can hurt the zombie (in fact all tools will now do damage).
You will be abled to deactivate the zombies if you want to have a more suitable version for children for example.
Do you think that we should create a version with less blood? Is the zombie to scary?
Too scare maybe, but then you could add some sort of parent lock mode just erasing the zombies and other scary monsters is okay, though you could always change it using an childish skeleton instead, speaking of them you would consider arming them with tools or weapons (Bows/swords) And in hardcore mode they would wield modern armor n weapons in certain areas :D
On the inventory side, something i just though when seeing the recipe's invetory is that it would also be used to create some sort of special recipes progresion (Like buying certain recipes from a NPC in a towns for medieval to modern recipes, or finding them in dungeons for ancient to medieval ones)
Thanks for your support.
Recipe trading is a good idea. Will keep it in mind when adding NPC's.