• Register
Post news RSS Tweet: 60 fps is achieved

Finally 60fps is achieved! And the new voxel rendering system is working!

Posted by on

Finally 60fps is achieved! And the new voxel rendering system is working!

screenshot52

The overall polygon count is reduced by the factor 10 and the level of detail of the trees and meshes is greatly reduced (the switch between lods is now barely visible). This not only means that we can render faster it also improves the speed of the physic engine (=> more monsters can walk around).

screenshot47

You see these 2 big blue triangles? The old algorithm generated 128 triangles to display the same surface.

And as we do not need so much information to create the triangles we could throw away half of the world generation algorithm. This means that world generation is now also faster. Will upload a new version soon.

Comments
TheRenegadist
TheRenegadist - - 2,089 comments

Congrats guys, another big step out of the way!

Reply Good karma Bad karma+1 vote
bsf_mistau Author
bsf_mistau - - 76 comments

The new speed of the engine allows us to add more features like buildings, better enemies, NPC's and multiplayer. It is the prerequest to a lot of cool stuff.

Reply Good karma+1 vote
Vladiskov
Vladiskov - - 384 comments

But think of the terrain detail D:!!

Anyway, great work :D is funny how a voxel world (using cubes to look like circles) need triangules to work XD

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.