• Register
Post news RSS Turnover Updated: In Game Tutorial & General Improvements

Turnover's latest update includes an in-game tutorial, enemy hearing improvements, sound HUD hints, and more.

Posted by on

Steam Announcement: Steamcommunity.com

In Game Tutorial

Turnover: v1.0.784 updates Turnover: v1.0.784 updates

Turnover now has an in game tutorial to help players out with the fundamentals of game play. The tutorial can be accessed at the main menu.

Creating the tutorial was interesting, because I wanted to give players an overview of the game without spoiling every game play situation that the player will encounter. It was a bit of a balance, but I feel this gets the job done. The tutorial should take about 5 minutes to complete, and it goes over basic gameplay elements that make up the game.

New Enemy Hearing System / Minimap Hints

Turnover: v1.0.784 updates

One feature I had been working on is displaying sound radii blips and enemy hearing radii blips in the minimap, just to give the player a little help when it comes to sneaking around. As I began to code it in, I realized how hacked together the enemy hearing system was. So, I ended up rewriting the whole thing.

To the player, the old hearing system and the new one should function almost exactly the same. In the back end, the internal hearing checks should be far more accurate and faster. Some values had to be tweaked to accommodate the new system, so some hearing radii and noise radii may be slightly different, as hearing is a little more “mathematically perfect”.

After I rewrote that system, I easily implemented the minimap radii hints. Now, the minimap will show the sound radii of emitted noise (player footsteps, thrown objects, etc…), as well as the general hearing radius of enemies.

Art Improvements

Turnover: v1.0.784 updates

Walls Before

Turnover: v1.0.784 updates

New, Thinner Walls

Turnover: v1.0.784 updates

Turnover: v1.0.784 updates

Better Shading

I went over a number of the game’s sprites and improved the shading and perspective. Most notably, I changed the walls to be slimmer, which is a little more perspective correct, I think. I just wanted to fix a few things that were bothering me.


Else… If that isn’t a programmer heading, I don’t know what is.

  • For Windows, I put in a message box that shows error information if Turnover has to close because of a problem. This should relay more info to the player so they can be easier to report. The message box will only display if it is an error that I can catch, a general system crash or a driver problem won’t report anything back. On Mac & Linux, it will dump the error info to the terminal.
  • Menus can now be navigated with the mouse.
  • This build also has some updated window handling code. If you had a problem with mouse capture or anything of the like, this build might take care of that.
  • In other news, Turnover now works properly in Solus Linux.

What’s Next?

There are couple minor bug fixes that didn’t make it in time for this update and are in the pipeline for a future. There are also a few outstanding issues (revolving around mobile chipsets) that I have been unable to replicate in my testing. I’ll keep experimenting and hopefully I’ll have a break through on those.

After 6 months of post release development, Turnover is at a place that I am pretty happy with right now. I’ve incorporated most major pieces of feedback and have tended to every issue that I have been able to replicate. For the first time since release, my “Feature Set” to-do list is empty.

Soon, I’m going to shift my primary focus to my next game.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.