-Tiles Modelen en Texturen:
-GasStation tile
-Variations of houses
-Small Hospital
-Street and Variatons (corners etc..)
-gun Store
-variations of forest
Items:
-Pills (increase max health)
-MedPack (Heal health)
-Diffrent Ammo (different guns, maybe diffent damage ammo)
-Snacks (increase stamina)
-Cevlar (Non Regen Shield)
4 guns (Modeling / texturing / animation)
-Pistol or HandGun
-Dual Barrel
-smg or semi-auto shotgun
-automatic Rifle
Handen (gloves) (Modeling / texturing / animation)
Zombie Character(Modeling / Texturing en animation)
Different zombies?
HUD (Health / Time and Day / Shield or Cevlar / Ammo / inventory / Stamina / Maybe Sound?)
Tile Generation
-Asign Tilability Sides Value. (Example so that Streets are connected to street tiles.)
-Have Forest and City Area's
-Have diffrent Positions the loot can spawn and only let it spawn when with a rand factor
-Zombie's spawn on the tiles (the further the days the harder and more there spawn)
When hit u slow down.
Main Menu / Pauze menu / Change Keyboard Shortcuts…
Crates for blocking Passages and shoot them to move??