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Post news RSS Through the Dead City - Alpha 0_0_0_4 Now Available!

The latest build of Through the Dead City introduces new weapons, a safe house, beds, and more.

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Through the Dead City-Alpha 0_0_0_4


Through the Dead City - Alpha 0_0_0_4

This update focuses on adding a few important changes as well as some bug fixes. The main changes are the shared slots in the inventory, the safe house, new weapons, and a range for interacting with doors and objects.

Shared Slots:
Shared slots can be accessed by any survivor on your team. They're useful for easily sharing ammo between your survivors instead of having to constantly split your stacks. They also free up some inventory space for other items.

Safe House:
The safe house is the new starting area for the player (and respawn if the player dies). It has a fence around it that cannot be destroyed by zombies and always includes at least one bed. Beds can now be used to sleep for a few hours as long as the building they are in is secured.

Interaction Range & Highlights:
This one's pretty straight forward. The range for interacting with objects has been reduced. The player can interact with objects that are near any of their survivors. Interactive objects like doors and containers will have a green highlight when they're within reach and a red highlight when they're too far.

I've also changed the old guns and added four new ones. They aren't balanced perfectly, but there will be many more guns eventually, so these almost definitely won't be their final stats.

Here's a full list of the changes:

  • Closing a menu will now return to the last game state. (example: inventory opened during play will return you to the gameplay when closed, not command mode.)
  • Fixed some problems that were causing the game to crash. (squad menu crash & end of map random crash)
  • Reduced the range for interacting with objects to a reasonable distance. You can interact with objects near any of your squad members.
  • Added highlighting to interactive objects when you hover over them. Green highlight for objects within reach, red for things out of reach.
  • Items need to be dragged completely off the inventory menu to drop them. (No more accidentally dropping items between the inventory slots)
  • Added shared item slots. Items placed in the shared slots can be accessed by any survivors on your team. If an item is picked up(and stackable) and the same item is in one of the shared slots, the items will be stacked there first. The main point of this is to avoid having to constantly split/manage the ammo between your survivors, and also reduce clutter in the inventory.
  • Fixed problem where some zombies would randomly disappear at night.
  • Survivors now reload if their ammo is low and there are no zombies around.
  • The player can now rest in beds if the entire building has been secured(every room searched) and there are no zombies nearby.
  • Added a help message system. For example: "out of range", when the player is trying to open a door they can't reach.
  • Added safe house. The safe house is the new starting area for the player. It's surrounded by a fence for protection from zombies.
  • Added some new guns and changed the old ones.

Thanks again to anyone who has played the previous alphas and given feedback; I look forward to receiving more! Enjoy!

Comments
Myhijim
Myhijim

I love you guy/s!

Keep it up

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Waxik
Waxik

Great game. Thanks.

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etxrase
etxrase

how much will it cost?

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NeverAutomatic Author
NeverAutomatic

There's no official pricing yet, but for now it looks like $5 if pre-ordered during the alpha/beta and then it will go up to $10 after the full release. Anyone who pre-ordered will still get the full game. But again, these prices aren't set in stone and may change.

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QuentinWhite
QuentinWhite

Everything works flawlessly. There is only one problem. If you search building at night, then you encounter huge amount of zombies in every room, while nearly no zombies at day. I dont know if this is intentional, but its strange. I took some time and wrote few sugestions. I bet you already planned most of the stuff im going to say but maybe it will help you in some way.

Darker nights + flashlights: This will make nights even more dangerous and atmospheric.

More map levels: Right now the map is just too flat. You should add more ways to move through the map, each with different benefits (walking through subway or sewers is fast and safe, but you cant find any weapons here, traveling on bridge / overpass is quick and you might find some loot, but you are exposed,...) This would make traveling much more interesting.

Different zombie density in diferent areas. Right now there is same number of zombies spawning in every area (at least it looks like it). Suburbs should have less zombies and city should have huge hordes.

That is all. Hope it helped.

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NeverAutomatic Author
NeverAutomatic

Thanks for the suggestions! :D

You're right, it's stuff I've thought about, but haven't gotten around to implementing yet. The zombie spawning and density will have to be balanced and tweaked but I plan to rework that whole area when I start adding new zombie types.

And there will be more variety to the levels and different ways to get around, not necessarily bridges or sewers though.

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Guest
Guest

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Guest
Guest

It's nice. I love you.

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Bucken
Bucken

I love It! :) Btw are enemy survivors implemented yet? :)

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NeverAutomatic Author
NeverAutomatic

Not yet. For now you can freely add any survivors you find to your team without the worry of getting shot in the face. :P

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fascka
fascka

I love this game!

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Chosenlama
Chosenlama

Its very fun but i cant enjoy it longer than 1 hour yet because of the lack of content, but i guess that will change soon :)
i have a small suggestion for you too: it would be super atmospheric if the muzzleflashes would emmit a ball of light in the night.

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