• Register
Post news RSS The World Update (Alpha 0.21 - 0.26)

Since we've gone into closed alpha, I've made some major updates. The whole UI has been reworked, and many new engine-level things have been added, along with a bunch of new items and objects.

Posted by on

Ok, I haven't made an update in a while, so here it goes! I'll list all of the changes we've been working on and the ones we're working on. A lot of the graphics are placeholders, so keep that in mind.

Dark Hedges* and Waterways - Swamps
[Image: 9f9ee7f547a940e77b6bf8c6c5db7456.png]

Light Hedges* - Fertilelands & Forests
[Image: zQou1hJ.png]

3 New Mushrooms - Swamps, Forests, Caves
[Image: tumblr_mp6z5iwPqA1qmy0coo1_1280.png]

Island-Based World Generation
[Image: tumblr_mpdxboSVls1qmy0coo1_1280.png]

Ponds & Lakes
[Image: tumblr_mpe1kitw1E1qmy0coo1_1280.png]

Cauldrons, Drying Racks* & Smoke
[Image: updates.gif]

New UI Layout* w/ Item Descriptions & Hotbar
[Image: tumblr_mpwtjfdF7Z1qmy0coo1_1280.png]

Other Stuff
- Laggy movement fixed
- Animals and dropped items spawn once every 12 hours (explore!)
- Bunnies and chickens less rare (see above)
- All graphics are now stretched in the client
- Reduced RAM usage
- 3 types of flowers
- 15 new tile transitions
- Ferns
- 1 new walking speed
- Walking slightly faster in forests
- Attacking while in boats
- Punching without weapons
- Hiding UI with f1
- Personal claims

Stuff We're Working On
- Chasms
- Finite rocks (use quarries)
- The GUI & the new chat
- Animal AI
- New crafting

*graphics are placeholders

We would honestly have 200+ new items and objects right now, but we're working on the UI (which takes a LONG time to do). After we're finally finished making it look better (we need to redo a lot of the item graphics and the whole crafting system), we'll be dropping features like there's no tomorrow.

Comments
Guest
Guest

keep up the work!!! :D

Reply Good karma Bad karma+2 votes
johnlier
johnlier

Nice update. I think the cauldron should have an input for sticks/coal or some source of fuel.

Reply Good karma Bad karma+2 votes
BradyInstead Author
BradyInstead

indeed.

Reply Good karma+1 vote
Slooowpoke
Slooowpoke

"- 15 new tile transitions" ?

Reply Good karma Bad karma+1 vote
BradyInstead Author
BradyInstead

Makes transitions look smoother in corners

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.