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Post news RSS The "less frustration, more pleasure" patch is here

Try the improved NaissanceE experience: less frustration, more pleasure.

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The patch 1.1 has been released.

Also called "less frustration, more pleasure" patch, it should improve the NaissanceE experience, especially on the platform and action sequences. Indeed many additional checkpoints in Act 2 "Going Down" and Act 3 "Breath Compression" will make these sections much less frustrating. However the feeling of fragility and danger should stay intact, as the player still needs to observe the environment and to act carefully.

The patch also contains a lot of others improvements, listed below:

ADDED:
-Invert mouse option in the option menu.
-Vsync option advertisement: "Needs to restart the game" in graphic option menu.
-Additional checkpoints in Act 2 "Going Down" and Act 3 "Breath Compression".
-End game credits.

FIXED:
-Air conduct fan just after "Kid Toys" puzzle now propels properly player even when playing with a low frame-rate.
-Improved level design in "Kid Toys" room so player should not anymore fall accidentally from the ladders when coming from the side.
-Fixed a bug making the player blocked in the hollow pipe in air conduct final section.
-Fixed bugs in the "inconstancy ruins" in "Endless Dive" so player will not be trapped any-more and the game system now should work properly where-ever the player went before.
-Small level design improvements in the "Meet the host" chase so the path is clearer and easier.

NOTES:
This patch may beak the old saves. To avoid this follow the procedure:
-Go to: "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Copy/past this file somewhere else for backup: "UDKNE_Safeguard.ini"
-Launch the updated game, then exit.
-Copy the backup file "UDKNE_Safeguard.ini" you made before.
-Past it in "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Overwrite if asked.
Sorry for the inconvenience.

NaissanceE is available now on Steam.

Distorted pipe

Comments
medve
medve - - 1,475 comments

but does it have a fov slider now?

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mavman Author
mavman - - 46 comments

Nope, but the fov is already pretty large. Setting it larger would create near-clipping issues when the player is close to walls.

Reply Good karma+1 vote
medve
medve - - 1,475 comments

btw edited the profile, added release date so ppl can make reviews

Reply Good karma Bad karma+1 vote
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