So, hello, guys and gals!
I am Antonis, author of (between other things) the Sword and the Axe and Fires of War mods. Some months ago, in March 2020, to be exact, I contacted Easterling to ask his permission to continue this mod, as the world and the works of Tolkien are a passion of mine and a sandbox, single-player mod taking place in Middle-Earth was one of my dream projects. He, very graciously accepted.
So, what happened during those months, from March to August.
Simply put, I divided my time between my rl work and my other mods, this one included. What I did, and have finished now, is fixing almost all the coding errors. From my tests, I cannot find any game-breaking or otherwise bugs. Among other things:
a) races were properly implemented (Humans, Orcs, Elves, Dwarves and Uruks),
b) the race bug of regarding any non-human race as a female is fixed,
c) Dwarves work properly now,
d) the scenes also were fixed (in the existing module system, the transitions between scenes were bugged),
e) all item entries were examined, fixed and tested to be as 'realistic' as they can be in this fantasy setting,
f) the race skeletons were fixed (using the ones from TLD)
etc.
Also, a couple of basic new features were added, like:
a) correct regional recruitment (different troop trees for unique places, like Dol Amroth troop tree or Dunlanders only in their region),
b) the option for the player to start as a member of each different race (Human, Elf, Dwarf or Orc) is added
c) new weather model, with different skyboxes for each hour of the day,
and some other minor ones, mainly 'unseen' coding bits.
What is ready?
A plethora of things, actually. Easterling has made a solid base for the mod, added all the large factions, made their banners, added items and the basic mechanics and made some scenes. All the troops for the basic troop trees are in the mod, some of the unique ones, as well.
What remains to be done and how?
A lot.
- All troops will have to be re-examined and edited;
- many of the items will be replaced, due to them being either too high-poly (which tends to lower performance) or will be replaced by better quality models.
- New features will be added, most of them ready and waiting.
- The map will eventually be changed to a very detailed one that was generously given to me by Eärendil_Ardamírë, made by NPC99, if I am not mistaken. This map change is for the future, but still worth mentioning.
- Dialogues and new companions will have to be written.
- Testing should be done extensively and bugs will have to be fixed, if and when found.
Is this mod going to continue being a sandbox type or will it have a story?
This mod has been started as a sandbox and it will remain so. There will be (and there are already) basic alliances, Good factions vs. Evil factions, but generally, the player will be able to do as he/she pleases. There won't be a story, but there will be new quests, although taken as "side quests", mainly locating artefacts, defeating unique enemies etc. This mod will not be another version of the great The Last Days mod.
What can you do to help and develop the mod further?
I am essentially an one-man team. I need help in a lot of areas, but most importantly, I am looking for someone to help with the dialogues and design the companions and 'pretenders' for the mod. Also, I am looking for a 3d modeller and a scene maker. Not a lot of things are required, for either of those fields, but they are important, nonetheless.
A couple of things I forgot to mention in the article:
- The mod will be close in visual representation to the books than the WETA workshop designs. When said designs agree with the books, I will follow them, because they are of superb quality.
- I have made a face code system, with different and varied faces for the various cultures of the mod. Rohan people are blonde and with fair complexion, Gondorians are dark haired with light coloured eyes etc. As I rework each faction, those face codes will be applied on the troops.
- Currently, the Kingdom of Rohan is finished, with correct face codes, replaced and new items and fixed troops.
So does that mean you'll change things in the mod that already look like the weta designs? For instance; Sauron is perfect as he is.
SamTheManOGSauron remains as is. But other things, yes I will change them for a very specific reason. Many of the mod's assets are part of commercial games, like LotR Conquest or mods like Third Age Total War. I simply cannot use those assets.
Ah, I see. It's just nice to see LOTR mods similar to the movies since almost all these types of mods are purely Tolkien based
Well, yes and no. The problem is that most of the WETA designs are heavily copyrighted and used in commercial products. There are some independent 3d artists that remake their own versions, of course.
Nice work ^^
Thank you! :D
One thing, though. How can I mention the TMC news, like other mods do, when you post?
Just put a @ in front of a mod or group name, then you can tag it.
Ah, thanks!
That sounds really great! Easterling's scenes are pretty awesome.
Yes, very good scenes and very detailed. To be honest, he made most of the mod already.
Finally some news, I will wait with great hope on your ideas :D
Thank you, glad you like. Feel free to comment and suggest anything!
I love you antonis9
Good luck, Antonis!
If you need anything from TLD, or any scening advice, make sure to hit me up!
Thank you! :D
Hello !
I am actually hosting one server with you mod (name TweT_Middle_Earth ) because it's the best in multiplayer i found with LOTR for now ! you make great jobs with IA mesh (i try to make some correction on maps because sometimes bots bug on the ladder in Siege Of Hornburg maps)
I come from TweT community gaming, we play on Full Invasion Osiris, Might & magic, Napoleonic Zombie and now you amazing mod :)
I can help you for creating maps or correct some bug if you want. You can contact me in my discord :
TWET DISCORD : Discord.gg
My PERSONNAL MAPPING DISCORD : Discord.gg
Dude please update as much as you can! It is a great mode!
Sorry to ask but are you from greece?
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