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A brief overview of the current state of the game.

Posted by on

Just got set up here on IndieDB, thought I'd post about the current state of the game.

The current features are in a mostly completed state:

  • Oxygen flow, generation, depletion (i.e. from breathing or fires)
  • Water flow
  • Unit pathing for simple objectives (i.e. find food, store items) that don't require multiple steps
  • Basic graphics, lighting, etc.
  • User interface for tracking people, building items
  • Sprite animations
  • Electricity generation and consumption
  • Unit death, health recovery over time
  • Hunger, sleep, breathing requirements for humans

And probably some other features I've forgotten.

Things I'm currently working on:

  • Adding more information to the UI
  • Adding resource requirements to build items
  • Building out the monthly supply shipment features
  • Always, always bugfixes and usability tweaks

A major feature that I haven't touched yet is science and research, which will play a major role in the game. I'd like to have the "pre-science" game mostly done before I get into that though, at which point I'll probably release a demo.

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