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Post news Report RSS _speed_ devlog week 31st August

I have decided to create a plan which involves splitting the development into significant chunks of work.

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I have decided to create a plan which involves splitting the development into significant chunks of work.

-- Gameplay Update --

- Add the new 10 weapons into the game.
- Allow the AI to use the 10 new weapons.
- xinput controller support on Windows
- HID controller support for OSX
- New craft collision physics

-- Visual Update --

- Convert the current 6 tracks to the new style
- Sprite lots of buildings and other scenery pieces

-- Audio Update --

- TBD

-- Content Update --

- TBD

-- Menu Update --

- Design and create the new menus with controller and keyboard support.

-- Competative Update --

- Add local time leaderboards
- Add online time leaderboards

Most of this week was spent adding and testing the new weapons

- Missile = Single homing projectile
- Rockets = Three consecutive dumbfire projectiles
- Grenades = Fire up to three projectiles that bounce off walls
- Cannon = Rapid fire projectiles
- Nitrogen Beam = Coat enemy crafts in liquid nitrogen causing them to take double damage and half their speed
- Power Leach = Drain the locked on oppoents energy and add it to yours
- Power Disruptor = Lock on projectile that upon collision stuns a craft and drops their sheild to 10 where it will slowly return to its previous amount
- Mines = Allows players to place upto 3 mines when they want
- Boost = Gives a instant power boost to the player
- Shield = Protects the player from damage for a short amount of time

I've also added in shadows which help a lot with giving a sense of height to the craft, buildings and bridges


My new Trello.com page has been updated with the new update plan where you can track the progress update and look at them in much more detail.

Overall I'm very happy with the progress, the new weapons and improved AI difficulty has added "fun" to the game, it's a lot more challenging and you
need to use weapons and keep to a right racing line on the harder difficulties.

If you have any ideas for other weapons please mention them, more weapons the better.

Twitter
Website
Trello

(the background bug still hasn't been fixed...)

Post comment Comments
papercoffee
papercoffee - - 247 comments

One weapon I liked much in the wipeout series was the earthquake, which you only got when ever you are on the last position or one before.
Or the bomb with a huge splash-damage but you got blinded a little bit.

The shadows are a great improvement.

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leegamestudios Author
leegamestudios - - 6 comments

I'm a bit hesitant to adding a quake like weapons as I've always seen that as wipeout's signature weapon so I don't want to use it. Bombs however should be possible.

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papercoffee
papercoffee - - 247 comments

Yeah ...you're right. The quake weapon was indeed very unique.

Ok bombs are good enough. Will they also be able to detonate the mines?

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leegamestudios Author
leegamestudios - - 6 comments

Explosions should be able to set off mines so exploding bombs should as well. I'm also thinking of having remote detonation with bombs.

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papercoffee
papercoffee - - 247 comments

remote detonation could be too much ...keep it simple but challenging.

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