• Register
Post news RSS Sometimes the hardest work is done behind closed doors

We didn't update for a while this page but we've been very very busy with many updates...Mostly coding-wise and AI updates

Posted by on

Levels are more polished and ready for story-kismetting and we have now difficulty options and interactive objects in place that you throw and carry around...

Our Hud is done by Adel, and now is in the hands of Iman.
David is working on new concept art, after that he'll embark on an environment art
Pat is working on retexturing our drones and spiders
Daniel is working on more ParticleFX especially for the ship's engine core section
Curt is deep down the "Planet's colony barracks" and it looks creepy already...

Comments
RAMPAGE572
RAMPAGE572

Nice, can you use the objects to fend off enemies?

Reply Good karma Bad karma+1 vote
Pulsetense Author
Pulsetense

Yes, you know, it a must for stealth game. We do our best to facilitate the physics engine

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.