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Post news Report RSS Sol-Ark's latest devlog (21/02/2015)

Hello, everyone! We are updating our news with the latest devlog. Take a look on new screenshots, *.gif files and screenshot-compilation as well as full description of works which have been performed for this week.

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Hello, everyone! We are updating our news with the latest devlog. Take a look on new screenshots, *.gif files and screenshot-compilation as well as full description of works which have been performed for this week.

Screenshots and GIFs

Latest screenshots

* drones are around enemy ship

* drones are flying out from Sol-Ark

* anti-missile machine-guns

* thermal decoys, shields and dusty veils

* fire extinguishing

Latest screenshots
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Latest screenshots
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Latest screenshots
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Latest screens

*these are Sol-Ark with two connected asteroids and the anti-missile machine-gun which is shooting at enemy's torpedo. And this is not what you've thought ))

Compilation of fresh screenshots


* Music - Main Sol-Ark theme by Eugene Gulyugin

List of performed work:

  • These bugs were fixed:
    • With incorrect deletion of sprites from a visualization level which uses the GPU;
    • With incorrect scrolling of sprite’s textures which are visualized by the GPU;
    • With incorrect rotation of round sprites which are visualized by the GPU;
    • With error of oxygen level calculation in dynamically created locations;
    • With frame changes for a sprite’s animation which is visualized by the GPU;
    • With impermeability parameter for closed doors;
    • Error with gathering resources by using a mouse;
    • Error with the space background visualization in a few game menus;
    • Other bugs;
  • Planet visualization is now performed by the GPU;
  • Object “battle drone” was added, its operating algorithm was created;
  • Ship management buttons on the local space map level are grouped in appropriate drop-down lists;
  • Ability was added to link ship management buttons with appropriate hot-keys;
  • Oxygen level parameters were added for locations, as well as the algorithm for changing oxygen concentrations, oxygen leaks, and its indicator on the micromanagement map level;
  • A correlation algorithm was added for the dynamic impermeability parameter of ship sections in accordance with the damage level of the map’s tiles and from opening and closing of doors;
  • GPU visualization algorithm was updated for sprites;
  • Sprite for visualization of object “thermal decoy” was added on the local space map level, its animation was added as well;
  • Sprite was changed for visualization of object “dusty veil” on the local space map level;
  • Sprites were added for objects of technics “automatic deployment of thermal decoys” and “launching the dusty veil anti laser system”;
  • Algorithm was added for compact packing of separately loaded images into textures;
  • Ability was added to select one object from other objects on the same map tile by using the mouse;
  • Scheme for dividing locations into a few separate sections was completed to provide a correct operating algorithm for changing oxygen levels in those sections;
  • Work continues on a scheme for visualization of map tiles by the GPU;
  • Images for Medic and Technic were added in the crew menu;
  • Work continues on content of the demo storyline; narrative scenes are written with details, as well as alternative scenarios and dialogues;
  • A little boy was born in the family of our compositor (Eugine Gulyugin). Our congratulations for parents.

Check our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.

Comments
DonleyTimeFoundation
DonleyTimeFoundation

The game looks really interesting! Tracking!

-Tim

Reply Good karma Bad karma+5 votes
AlexMartial Author
AlexMartial

Thank you, Tim! We deeply appreciate your support!

Reply Good karma+2 votes
MauGee
MauGee

This looks more and more better.

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AlexMartial Author
AlexMartial

Thanks, Eugene! This is your merit too!

Reply Good karma+2 votes
alexfeature
alexfeature

Congrats to the baby makers! You guys are in for a treat :)

Free Advice : First year and a half are cake! After that all hell breaks loose. Also this might help Amazon.com

Reply Good karma Bad karma+2 votes
AlexMartial Author
AlexMartial

Hey, Alex! Thank you for your assistance. I'll resend your advice for our happy father! I have three children, the youngest daughter is only 7 months old, so I fully understand what do you mean!))

Reply Good karma+1 vote
Lightningy
Lightningy

wow

Reply Good karma Bad karma+3 votes
AlexMartial Author
AlexMartial

Thank you!)

Reply Good karma+1 vote
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