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Made a low profile indiegogo entry for Simularia last week, guess I should probably tell someone.

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I made an entry on indiegogo some time ago in the hope i could raise a bit of money to help me at making a presentable demo of Simularia and maybe hire a sprite artist to help me. If a spaceship construction sandbox with complex simulation aspect sound like something you would like to play feel free to drop by and sponsor the project. As it stand now I only work on this as a hobby when time allow it, my day job as a software consultant taking most of it, I would really like being able to dedicate more of my time toward this project and you can help making this a reality. As I have been from the start I intend to commit as much code back to the Torque project as possible, so by helping me work on this game you would also indirectly be helping Torque 2d, many thing are in the pipeline including, Linux support, real-time multiplayer, sql support for TAML persistence (already half done).

While I am here let me drop a quick video of drag block placement with ghost composite overlay as I am currently implementing:


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rsdworker
rsdworker

that's sounds good - i will try donate some but tho i might help out

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